Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
How Would You Defend A Mountain Fortress?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spunky_mutters" data-source="post: 270556" data-attributes="member: 5426"><p>This reminds me of the march of the furry red guys from Nine Princes in Amber. They start with about that number (350,000) and they only have a few thousand left by the time they get to the foot of Kolvir. I think you need to take your cue from there. Use divination to keep an eye on the enemy, and start pounding them ASAP. </p><p></p><p>If you can't reach them from home, send highly mobile (able to magically retreat) strike forces to ravage their normals with magic and get out. Do it day after day. Fight them with weather, terrain, etc. Lay nasty traps in the form of plagues, beasts, etc. in their path. You want to keep your best guys at home to defend against the heroes, as they can show up any time. But you have a lot of forces at your disposal to make sure that their army never reaches you.</p><p></p><p>As for the heroes, you should track them with divinations, as well. Use a one-two-three punch on them. Hit them with something that looks tough to drain spells, then follow up with something that is tough. When they stop to rest, hit them with something really tough. Always pick inopportune times/locations that work to the advantage of your troops. </p><p></p><p>If they teleport out. Find where they went and prepare a surprise for the next time the retreat there.</p><p></p><p>Remember, you're evil AND smart.</p></blockquote><p></p>
[QUOTE="spunky_mutters, post: 270556, member: 5426"] This reminds me of the march of the furry red guys from Nine Princes in Amber. They start with about that number (350,000) and they only have a few thousand left by the time they get to the foot of Kolvir. I think you need to take your cue from there. Use divination to keep an eye on the enemy, and start pounding them ASAP. If you can't reach them from home, send highly mobile (able to magically retreat) strike forces to ravage their normals with magic and get out. Do it day after day. Fight them with weather, terrain, etc. Lay nasty traps in the form of plagues, beasts, etc. in their path. You want to keep your best guys at home to defend against the heroes, as they can show up any time. But you have a lot of forces at your disposal to make sure that their army never reaches you. As for the heroes, you should track them with divinations, as well. Use a one-two-three punch on them. Hit them with something that looks tough to drain spells, then follow up with something that is tough. When they stop to rest, hit them with something really tough. Always pick inopportune times/locations that work to the advantage of your troops. If they teleport out. Find where they went and prepare a surprise for the next time the retreat there. Remember, you're evil AND smart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
How Would You Defend A Mountain Fortress?
Top