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How would you design one page adventures?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7528701" data-attributes="member: 15882"><p>The link didn’t work so I didn’t see your example but if I understand properly, I’d offer this:</p><p></p><p>I have a deck of cards for one shot adventures for a FATE game I play. </p><p></p><p>One deck describes where you are, like TRAPPED In A CAVE or FALLING THROUGH THE SKY. </p><p>Another stack describes why you are there. BEST FRIENDS WEDDING or THE CARDINAL DIDNT APPROVE OF YOUR USE OF THE ALTAR</p><p></p><p>Then the players go around the table and describe how it was the other persons fault. Then you run the adventure. </p><p></p><p>Granted, you need to be good at ad libbing. The mechanics aren’t even d20 but following that line of thought, you could make a random one-shot with a few tables where you roll a scenario, the players describe the background to the adventure as cooperative story telling. A few random tables to fill out the encounters(with page numbers to the MM) and possible traps and treasure. The tables might all be based on a theme (undead, or night on the town, woodland adventure etc..)and encounters might be based on level and the theme. </p><p></p><p>The neat thing is you could use the same adventure multiple times.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7528701, member: 15882"] The link didn’t work so I didn’t see your example but if I understand properly, I’d offer this: I have a deck of cards for one shot adventures for a FATE game I play. One deck describes where you are, like TRAPPED In A CAVE or FALLING THROUGH THE SKY. Another stack describes why you are there. BEST FRIENDS WEDDING or THE CARDINAL DIDNT APPROVE OF YOUR USE OF THE ALTAR Then the players go around the table and describe how it was the other persons fault. Then you run the adventure. Granted, you need to be good at ad libbing. The mechanics aren’t even d20 but following that line of thought, you could make a random one-shot with a few tables where you roll a scenario, the players describe the background to the adventure as cooperative story telling. A few random tables to fill out the encounters(with page numbers to the MM) and possible traps and treasure. The tables might all be based on a theme (undead, or night on the town, woodland adventure etc..)and encounters might be based on level and the theme. The neat thing is you could use the same adventure multiple times. [/QUOTE]
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Community
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How would you design one page adventures?
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