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How would you indicate to your players that a creature is a minion?
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<blockquote data-quote="tyrlaan" data-source="post: 7540782" data-attributes="member: 20998"><p>I've found this to be an exceedingly rare occurrence to be honest, more frequent with encounter powers for obvious reasons. But honestly, I don't have a problem with it happening at all. </p><p></p><p>The players are incredibly capable and powerful given the tools at their disposal and I've certainly never seen a scenario where such a wasting of a daily or encounter power made the rest of the fight unbeatable or dramatically more difficult than intended. On the flip side, if your daily or encounter power is AoE or multitarget, you might very much want to use it on minions and it would be the exact opposite of a waste.</p><p></p><p></p><p></p><p>Yeah exactly. Players will figure it out. </p><p></p><p>Once they've been playing for a bit they'll pick up on the patterns ("oh look there's 4 of the exact same monster swarming us, I wonder if they're minions..."). And when they're new to 4e they will be in investigation/exploration mode, which tends to mean more conservative power use until they get more comfortable with the rules. </p><p></p><p>Honestly, you're better off assuming your players are just smarter/more cunning than you think they are. I found that as the 4e game I ran progressed I would start pulling "tricks" to try to make it tougher for them to sort out which opponents were and weren't minions (not just use 4 of the same, keep minions in the back and "swarm" with a couple real brutes, etc.). </p><p></p><p>The flip side to consider in all of this is that if your players know which enemies are the minions and take them out before they do a damn thing, you are basically just spoonfeeding them some XP. Not having certainty of which opponents are minions helps them earn it a bit. I'm by no means an antagonistic DM, but I make sure I do what I can to try to challenge my players because they don't want to sit down and just steamroll everything all the time.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 7540782, member: 20998"] I've found this to be an exceedingly rare occurrence to be honest, more frequent with encounter powers for obvious reasons. But honestly, I don't have a problem with it happening at all. The players are incredibly capable and powerful given the tools at their disposal and I've certainly never seen a scenario where such a wasting of a daily or encounter power made the rest of the fight unbeatable or dramatically more difficult than intended. On the flip side, if your daily or encounter power is AoE or multitarget, you might very much want to use it on minions and it would be the exact opposite of a waste. Yeah exactly. Players will figure it out. Once they've been playing for a bit they'll pick up on the patterns ("oh look there's 4 of the exact same monster swarming us, I wonder if they're minions..."). And when they're new to 4e they will be in investigation/exploration mode, which tends to mean more conservative power use until they get more comfortable with the rules. Honestly, you're better off assuming your players are just smarter/more cunning than you think they are. I found that as the 4e game I ran progressed I would start pulling "tricks" to try to make it tougher for them to sort out which opponents were and weren't minions (not just use 4 of the same, keep minions in the back and "swarm" with a couple real brutes, etc.). The flip side to consider in all of this is that if your players know which enemies are the minions and take them out before they do a damn thing, you are basically just spoonfeeding them some XP. Not having certainty of which opponents are minions helps them earn it a bit. I'm by no means an antagonistic DM, but I make sure I do what I can to try to challenge my players because they don't want to sit down and just steamroll everything all the time. [/QUOTE]
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How would you indicate to your players that a creature is a minion?
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