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General Tabletop Discussion
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How would you introduce a new plot thread?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1450995" data-attributes="member: 1014"><p>At the risk of sounding touchie-feelie: all of the above. It has to be tailored to the group.</p><p></p><p>The group I'm in now is very gung-ho and enthusiastic. They love D&D. They aren't really great on nuance and subplot though. If I present them with a haunted castle, they spend the night there. They aren't big on working around problems, they tackle them head-on.</p><p></p><p>Its great because I've DMd a group where there once was a 30 minute discussion on who is sleeping in what bed in the tavern. It really bogged down the game. My current group goes to bed with the windows open and they all hold signs over them saying "Kidnap ME!!"</p><p></p><p>So, in my old group, I'd have to be direct; they would have to be hired. My current group would only need a wisper of a hint and they'd be off! They might forget to memorize their spells and buy supplies, but they'd be off.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1450995, member: 1014"] At the risk of sounding touchie-feelie: all of the above. It has to be tailored to the group. The group I'm in now is very gung-ho and enthusiastic. They love D&D. They aren't really great on nuance and subplot though. If I present them with a haunted castle, they spend the night there. They aren't big on working around problems, they tackle them head-on. Its great because I've DMd a group where there once was a 30 minute discussion on who is sleeping in what bed in the tavern. It really bogged down the game. My current group goes to bed with the windows open and they all hold signs over them saying "Kidnap ME!!" So, in my old group, I'd have to be direct; they would have to be hired. My current group would only need a wisper of a hint and they'd be off! They might forget to memorize their spells and buy supplies, but they'd be off. [/QUOTE]
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How would you introduce a new plot thread?
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