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How Would You Make Inspiration More Used?
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<blockquote data-quote="J.Quondam" data-source="post: 8739845" data-attributes="member: 7030100"><p>I rather like the notion of making inspiration derived from both random <em>and</em> non-random sources.</p><p></p><p>Giving BIFTs a mechanical purpose by having players claim a point is a great idea, imo, and encourages players to really pay attention to those character qualities. At the same time, I also like the idea to tie it to Nat 20, or Nat 1 as a "consolation prize." (Or even stranger: just choose a number at character creation and that's your "Lucky Number", so PC gets Inspiration for rolling a "Nat 7" or whatever?) And there's certainly a place for the original Inspiration-as-award, of course.</p><p></p><p>So why not all of them? Some random, some earned, some awarded? Cap Inspiration at, say 3 points in-hand at any one time (or whatever), and cap earning to one point from each source per long rest (or whatever). That sets a baseline number that all PCs can access everyday, while there's also a little day-to-day random variation as some PCs get a lucky extra one every now and then. The exact number in-hand and nature and number of sources could be tuned to the style of each table.</p><p></p><p>edit: Oh, and make using more interesting. Tweaking dice rolls isn't terribly inspirational.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8739845, member: 7030100"] I rather like the notion of making inspiration derived from both random [I]and[/I] non-random sources. Giving BIFTs a mechanical purpose by having players claim a point is a great idea, imo, and encourages players to really pay attention to those character qualities. At the same time, I also like the idea to tie it to Nat 20, or Nat 1 as a "consolation prize." (Or even stranger: just choose a number at character creation and that's your "Lucky Number", so PC gets Inspiration for rolling a "Nat 7" or whatever?) And there's certainly a place for the original Inspiration-as-award, of course. So why not all of them? Some random, some earned, some awarded? Cap Inspiration at, say 3 points in-hand at any one time (or whatever), and cap earning to one point from each source per long rest (or whatever). That sets a baseline number that all PCs can access everyday, while there's also a little day-to-day random variation as some PCs get a lucky extra one every now and then. The exact number in-hand and nature and number of sources could be tuned to the style of each table. edit: Oh, and make using more interesting. Tweaking dice rolls isn't terribly inspirational. [/QUOTE]
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