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How Would You Make Inspiration More Used?
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<blockquote data-quote="I'm A Banana" data-source="post: 8742727" data-attributes="member: 2067"><p>I do think this is a really interesting distinction between Inspiration as it is and the direction they're taking Inspiration in. Right now, DM's <strong>give</strong> Inspiration, and they give it in a kind of vague and nebulous way, like a little cookie for "good RP" whatever that is. And then it's easy to forget or not use because who KNOWS when that'll happen again. It definitely doesn't feel like something I control, as a player.</p><p></p><p>Giving the players a more active hand in <strong>generating</strong> inspiration is a great idea.</p><p></p><p>I think what I don't like is linking it to builds or to luck. The thing I want players to do is not to fish for 20's to get 1/day advantage. I want them to <strong>engage with their characters and the world</strong>. I don't want to replace bardic inspiration with Inspiration.</p><p></p><p>I am more OK with them <em>spending</em> Inspiration being part of builds or a way to tweak luck. Give Bards a unique way to spend Inspiration on their allies.</p><p></p><p>But keep Bards <em>earning</em> Inspiration by leaning into their character flaws and world elements.</p><p></p><p>Like, maybe Bards have a class feature called <strong>True Artist</strong> and if the bard creates a new composition in the world, they get Inspiration. And then maybe they can spend it to gain a bonus use of Bardic Inspiration. I would like my bard characters to make songs. That is DOPE.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 8742727, member: 2067"] I do think this is a really interesting distinction between Inspiration as it is and the direction they're taking Inspiration in. Right now, DM's [B]give[/B] Inspiration, and they give it in a kind of vague and nebulous way, like a little cookie for "good RP" whatever that is. And then it's easy to forget or not use because who KNOWS when that'll happen again. It definitely doesn't feel like something I control, as a player. Giving the players a more active hand in [B]generating[/B] inspiration is a great idea. I think what I don't like is linking it to builds or to luck. The thing I want players to do is not to fish for 20's to get 1/day advantage. I want them to [B]engage with their characters and the world[/B]. I don't want to replace bardic inspiration with Inspiration. I am more OK with them [I]spending[/I] Inspiration being part of builds or a way to tweak luck. Give Bards a unique way to spend Inspiration on their allies. But keep Bards [I]earning[/I] Inspiration by leaning into their character flaws and world elements. Like, maybe Bards have a class feature called [B]True Artist[/B] and if the bard creates a new composition in the world, they get Inspiration. And then maybe they can spend it to gain a bonus use of Bardic Inspiration. I would like my bard characters to make songs. That is DOPE. [/QUOTE]
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How Would You Make Inspiration More Used?
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