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How would you re-envision Darksun with 4e?
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<blockquote data-quote="Zaruthustran" data-source="post: 3970538" data-attributes="member: 1457"><p>Definitely box set material. I think 4E should approach settings as "prestige" products, and include all kinds of cool goodness in addition to the standard rules & gazeteer: starter adventure module, cloth map of the "world", city maps of the main cities, handful of iconic miniatures, code for a download of appropriate background music, custom terrain tiles (oasis, market, arena, temple, salt flat, tents, caravan), short fiction (perhaps an excerpt or prologue to a companion novel), art book. </p><p></p><p>Since Athas is brutal and prone to the whims of dictators, I think it'd be fun to create a mechanism for the playerbase to radically alter the canonical gameworld. Perhaps set it up so everyone who buys the setting (and registers the unique product code online) can vote to influence the progress of the world. Want to eliminate Tieflings from the world? If enough people get together, you can make it happen. Annual updates would establish these big changes in the setting's canon. For the given example, the in-game explanation could be that a massive uprising takes place and there is a genocidal purge that is brutally effective. From then on, "Tiefling" is no longer an official player race for the setting. </p><p></p><p>Gladiators are a part of Athas, so I'd create some kind of mechanism for online arena combat. Perhaps using the virtual tabletop, I'd allow registered players to use point-buy and fixed wealth limits to create characters and pit them against each other in 4E combat. This would be like a play-by-mail system, with one turn per day. It's fun, fits the setting, and incorporates some of WotC's online initiatives. I'd make this arena exclusive to Dark Sun (at least at first); as the only mechanism for "official" 1 on 1 D&D character duels it'd attract the character optimization/powergamer crowd and drive sales of the boxed set. </p><p></p><p>I'd also add rules for various forms of unarmed martial arts. I know Noonan wanted to bar monks from the world, but look: if the setting itself makes weapons scarce, the populace would come up with ways to use their own bodies as weapons. Look at the real history of the development of unarmed martial arts. With metal rare and arena bloodsport common, it just makes sense for unarmed martial arts to develop.</p><p></p><p>That said, I'd make the rules for unarmed martial arts more "realistic" and less mystical (except when augmented by psionics via certain feats or class options): no d20 damage die for a punch. Bottom line is that mundane unarmed martial arts should generally be a better option than fighting untrained, and generally a worse option than swinging a steel sword. But given that weapons tend to break on Athas, unarmed martial arts stay relevant.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3970538, member: 1457"] Definitely box set material. I think 4E should approach settings as "prestige" products, and include all kinds of cool goodness in addition to the standard rules & gazeteer: starter adventure module, cloth map of the "world", city maps of the main cities, handful of iconic miniatures, code for a download of appropriate background music, custom terrain tiles (oasis, market, arena, temple, salt flat, tents, caravan), short fiction (perhaps an excerpt or prologue to a companion novel), art book. Since Athas is brutal and prone to the whims of dictators, I think it'd be fun to create a mechanism for the playerbase to radically alter the canonical gameworld. Perhaps set it up so everyone who buys the setting (and registers the unique product code online) can vote to influence the progress of the world. Want to eliminate Tieflings from the world? If enough people get together, you can make it happen. Annual updates would establish these big changes in the setting's canon. For the given example, the in-game explanation could be that a massive uprising takes place and there is a genocidal purge that is brutally effective. From then on, "Tiefling" is no longer an official player race for the setting. Gladiators are a part of Athas, so I'd create some kind of mechanism for online arena combat. Perhaps using the virtual tabletop, I'd allow registered players to use point-buy and fixed wealth limits to create characters and pit them against each other in 4E combat. This would be like a play-by-mail system, with one turn per day. It's fun, fits the setting, and incorporates some of WotC's online initiatives. I'd make this arena exclusive to Dark Sun (at least at first); as the only mechanism for "official" 1 on 1 D&D character duels it'd attract the character optimization/powergamer crowd and drive sales of the boxed set. I'd also add rules for various forms of unarmed martial arts. I know Noonan wanted to bar monks from the world, but look: if the setting itself makes weapons scarce, the populace would come up with ways to use their own bodies as weapons. Look at the real history of the development of unarmed martial arts. With metal rare and arena bloodsport common, it just makes sense for unarmed martial arts to develop. That said, I'd make the rules for unarmed martial arts more "realistic" and less mystical (except when augmented by psionics via certain feats or class options): no d20 damage die for a punch. Bottom line is that mundane unarmed martial arts should generally be a better option than fighting untrained, and generally a worse option than swinging a steel sword. But given that weapons tend to break on Athas, unarmed martial arts stay relevant. [/QUOTE]
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How would you re-envision Darksun with 4e?
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