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General Tabletop Discussion
D&D Older Editions
How would you re-envision Guardinals and Rilmani in 4e?
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<blockquote data-quote="Lackhand" data-source="post: 3971010" data-attributes="member: 36160"><p>In fact (threadjack?):</p><p>Guardinals could be, as I say, benevolent theriomorphic personifications of nature. They're opposed by natural disasters, possibly incarnated in various wicked fey, possibly not. Druids, shamans, and rustics variously use, worship, and befriend them. They're wise and good, albeit hard to contact and more focussed on the individual and his or her spiritual attainments than on the community. They end up being the same as a large class of nature spirits -- rivers, fires, the sun, and so on.</p><p></p><p>Mystic Archons would be benevolent anthropomorphic personifications of tool use. They represent the intellect and are all tool-themed; they're not driven to avoid doing harm so much as they're driven to do specific good and to empower individuals who contact them. They're much more community-driven than Guardinals, and understand large-scale plans. These end up being the same as a large class of human-concept spirits associated with civilization -- rulers, hearths, forges; human labor in general falls under their (intellectual) purview.</p><p></p><p>Angels (Aasimar? Meh, I never liked that name) would be the representations of more abstract emotional human concepts -- Justice, Mercy, Love, and so forth. They'd be ranked in choirs with a specific (domain-like split) of these sub-descriptors shared between 'em (to replace the overly complex clerical casting). Their primary goal is to do no evil. They, and the devils their foes, end up as more abstract spirits yet.</p><p></p><p>Eladrin are become Grey Elves and houses thereof; I'm <strong>completely fine</strong> with that, but I can understand a fellow poster not being so happy at the change. I'm sorry. They end up not having as big a role in the mythological setup here, which is only right: they're a PC race.</p><p></p><p>Am I leaving out any of the classically good-aligned outsider races?</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3971010, member: 36160"] In fact (threadjack?): Guardinals could be, as I say, benevolent theriomorphic personifications of nature. They're opposed by natural disasters, possibly incarnated in various wicked fey, possibly not. Druids, shamans, and rustics variously use, worship, and befriend them. They're wise and good, albeit hard to contact and more focussed on the individual and his or her spiritual attainments than on the community. They end up being the same as a large class of nature spirits -- rivers, fires, the sun, and so on. Mystic Archons would be benevolent anthropomorphic personifications of tool use. They represent the intellect and are all tool-themed; they're not driven to avoid doing harm so much as they're driven to do specific good and to empower individuals who contact them. They're much more community-driven than Guardinals, and understand large-scale plans. These end up being the same as a large class of human-concept spirits associated with civilization -- rulers, hearths, forges; human labor in general falls under their (intellectual) purview. Angels (Aasimar? Meh, I never liked that name) would be the representations of more abstract emotional human concepts -- Justice, Mercy, Love, and so forth. They'd be ranked in choirs with a specific (domain-like split) of these sub-descriptors shared between 'em (to replace the overly complex clerical casting). Their primary goal is to do no evil. They, and the devils their foes, end up as more abstract spirits yet. Eladrin are become Grey Elves and houses thereof; I'm [b]completely fine[/b] with that, but I can understand a fellow poster not being so happy at the change. I'm sorry. They end up not having as big a role in the mythological setup here, which is only right: they're a PC race. Am I leaving out any of the classically good-aligned outsider races? [/QUOTE]
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How would you re-envision Guardinals and Rilmani in 4e?
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