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General Tabletop Discussion
D&D Older Editions
How would you re-envision Spelljammer with 4e?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3971632" data-attributes="member: 32740"><p><u>Making</u> it a setting. It was NOT a setting before - it was rules written to be ADDED to existing settings, generally as a means to tie it to OTHER settings.</p><p>Exploration, travel, and providing means of enjoyable GROUP participation in what would likely be frequent ship combat.</p><p>I don't.</p><p>As it was not a setting it had no story, aside from references to the Unhuman (Inhuman) War and the ubiquitous presence of the Elven Imperial Navy.</p><p>Default races and classes. Common ships. Ship combat. Information on what people DO on a ship (why they need the amount of crewmen that they do). Advice and information on incorporating ships into a game. Maps not of the game world(s) but of the game SPACE - which by rights replaces the game <em>world</em> map (singular) and thus is required to fulfill the same functions. Reallly, except for the highly integral presence of ships it wouldn't be much different from any other campaign guide.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3971632, member: 32740"] [U]Making[/U] it a setting. It was NOT a setting before - it was rules written to be ADDED to existing settings, generally as a means to tie it to OTHER settings. Exploration, travel, and providing means of enjoyable GROUP participation in what would likely be frequent ship combat. I don't. As it was not a setting it had no story, aside from references to the Unhuman (Inhuman) War and the ubiquitous presence of the Elven Imperial Navy. Default races and classes. Common ships. Ship combat. Information on what people DO on a ship (why they need the amount of crewmen that they do). Advice and information on incorporating ships into a game. Maps not of the game world(s) but of the game SPACE - which by rights replaces the game [I]world[/I] map (singular) and thus is required to fulfill the same functions. Reallly, except for the highly integral presence of ships it wouldn't be much different from any other campaign guide. [/QUOTE]
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How would you re-envision Spelljammer with 4e?
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