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General Tabletop Discussion
D&D Older Editions
How would you re-envision Spelljammer with 4e?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 3974878" data-attributes="member: 19083"><p>*bows with a theatrical flourish* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Klaus, Ruleslaywer,</p><p>I don't mind DMs coming up with their own way of things, of course, but as Ruleslawyer points out, we do not NEED yet another damn scifi setting...this is D&D! Please keep it unique and fantasy.</p><p></p><p>The problem is we've got too used to the "Star Trek/Star Wars" mindset of space. Wrong, wrong wrong, when it comes ot fantasy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I loved original Star Wars and Star Trek, let SPelljammer keep that sense of wonder, but, purely fantasy.</p><p></p><p>Dont think steampunk, ugh who wants filthy teechnology we're trying to escape from by playing games, in our games, eh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Instead think <em>GNOMEPUNK</em>!! Embrace and accept ships powered by giant space hamsters, or elementals, or helms sucking life energy or magic.</p><p></p><p>Evilhalfling,</p><p>you do have a good point about number of enemies. However, this should be addressed in two ways:</p><p>1) Make two sizes of ships, the Nautiloid, as is, is actually a massive bloody great battleship, if you work off the deckplans, which I did, so, really, ships should have small and large versiosn of that ilk: Scout and Battleship, IMHO. SO the typical Nautlioid would the Scout, and have 3 or 4 mind flayers, and the battleship be the horror with a dozen or more <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[sblock="Cutaway showing internals of nautiloid"]</p><p>Note this is mostly to actual deckplan scale!</p><p><img src="http://www.silverblades-suitcase.com/sj/nautiloid/nautiloid3grey_hdr.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p>2) Have different types/strength of beholders, or and this is an interestign idea, have it that on beholder ships, the eye tyrants are sort of snuggled up in "wells" or pods, limited mobility until they free themselves. This makes them very vulnerable to ship weapons...OR, sinc ehtey help power the ship, EVERY behold can suffer "helmshock" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>(helmshock is what can happen when a ship gets criticalled, stuns the helmsman)</p><p></p><p>Klaus,</p><p>yeah Treasure Planet has more of the SJ feel <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> though should be magic.</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 3974878, member: 19083"] *bows with a theatrical flourish* :) Klaus, Ruleslaywer, I don't mind DMs coming up with their own way of things, of course, but as Ruleslawyer points out, we do not NEED yet another damn scifi setting...this is D&D! Please keep it unique and fantasy. The problem is we've got too used to the "Star Trek/Star Wars" mindset of space. Wrong, wrong wrong, when it comes ot fantasy ;) I loved original Star Wars and Star Trek, let SPelljammer keep that sense of wonder, but, purely fantasy. Dont think steampunk, ugh who wants filthy teechnology we're trying to escape from by playing games, in our games, eh? :p Instead think [I]GNOMEPUNK[/I]!! Embrace and accept ships powered by giant space hamsters, or elementals, or helms sucking life energy or magic. Evilhalfling, you do have a good point about number of enemies. However, this should be addressed in two ways: 1) Make two sizes of ships, the Nautiloid, as is, is actually a massive bloody great battleship, if you work off the deckplans, which I did, so, really, ships should have small and large versiosn of that ilk: Scout and Battleship, IMHO. SO the typical Nautlioid would the Scout, and have 3 or 4 mind flayers, and the battleship be the horror with a dozen or more ;) [sblock="Cutaway showing internals of nautiloid"] Note this is mostly to actual deckplan scale! [img]http://www.silverblades-suitcase.com/sj/nautiloid/nautiloid3grey_hdr.jpg[/img] [/sblock] 2) Have different types/strength of beholders, or and this is an interestign idea, have it that on beholder ships, the eye tyrants are sort of snuggled up in "wells" or pods, limited mobility until they free themselves. This makes them very vulnerable to ship weapons...OR, sinc ehtey help power the ship, EVERY behold can suffer "helmshock" ;) (helmshock is what can happen when a ship gets criticalled, stuns the helmsman) Klaus, yeah Treasure Planet has more of the SJ feel ;) though should be magic. [/QUOTE]
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How would you re-envision Spelljammer with 4e?
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