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D&D Older Editions
How would you re-envision Spelljammer with 4e?
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<blockquote data-quote="grimslade" data-source="post: 3976121" data-attributes="member: 6061"><p>With what limited knowledge we have of 4E at this point I would:</p><p></p><p>Change the nature of the helms. There was a great suggestion of following Eberron's elemental airships. I would use the helm as a pump to the Elemental Maelstrom to bring in fresh elemental air and power the ship. There would need to be a feat to navigate and control the helm/ elemental flow. The helm may need a sacrifice of per day abilities. If the classes are balanced why screw only the wizards? </p><p></p><p>Beholder/Illithid ships would have few of the representative race and a whole bunch of slave/fodder. The minion rules allow for a whole crew that doesn't need to be the BBEG. </p><p></p><p>Make it its own setting. There are millions of rich possibilities to be had in a Spelljammer campaign without having a Drizzt/Roblilar crossover event. Stealing from other published adventures is a time honored tradition that does not require book space. </p><p></p><p>Keep it PoL but make it less stable. Rock of Bral can be a good starting place. A neutral ground for all the warring galactic groups. Civil war within the elven empire, eladrin imperators fighting elven secessionists. Dragonborn triremes fight for the highest bidder. A galactic Bael Turath is formed with the might of tiefling Hell Spawn destroyers. Illithid and Neogi picking off stragglers as they leave space ports.</p><p></p><p>Great opportunities with 4E. What does Feywild space look/act like? Shadowfell space? The scene of a pitched battle between spelljammers in the Elemental Maelstrom fighting off demons and corrupted elementals all the while the Seed of Entropy pulls them closer. </p><p></p><p>Lots of ideas but little coherence. It's a start anyways.</p></blockquote><p></p>
[QUOTE="grimslade, post: 3976121, member: 6061"] With what limited knowledge we have of 4E at this point I would: Change the nature of the helms. There was a great suggestion of following Eberron's elemental airships. I would use the helm as a pump to the Elemental Maelstrom to bring in fresh elemental air and power the ship. There would need to be a feat to navigate and control the helm/ elemental flow. The helm may need a sacrifice of per day abilities. If the classes are balanced why screw only the wizards? Beholder/Illithid ships would have few of the representative race and a whole bunch of slave/fodder. The minion rules allow for a whole crew that doesn't need to be the BBEG. Make it its own setting. There are millions of rich possibilities to be had in a Spelljammer campaign without having a Drizzt/Roblilar crossover event. Stealing from other published adventures is a time honored tradition that does not require book space. Keep it PoL but make it less stable. Rock of Bral can be a good starting place. A neutral ground for all the warring galactic groups. Civil war within the elven empire, eladrin imperators fighting elven secessionists. Dragonborn triremes fight for the highest bidder. A galactic Bael Turath is formed with the might of tiefling Hell Spawn destroyers. Illithid and Neogi picking off stragglers as they leave space ports. Great opportunities with 4E. What does Feywild space look/act like? Shadowfell space? The scene of a pitched battle between spelljammers in the Elemental Maelstrom fighting off demons and corrupted elementals all the while the Seed of Entropy pulls them closer. Lots of ideas but little coherence. It's a start anyways. [/QUOTE]
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How would you re-envision Spelljammer with 4e?
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