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D&D Older Editions
How would you re-envision Spelljammer with 4e?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3978693" data-attributes="member: 32740"><p>And that can be a chair, a ring, a crown, the keel, the sails, the rudder...And the helm can be powered by spells, by thought, by xp, by a coin-fed slot, according to skill ranks, according to experience level, by race, class, gender, political affiliation... Do not limit "the helm" to being a chair. Don't limit it to being "powered" by spell. Don't limit it to being usable by just 1 or 2 classes.</p><p></p><p>Look at Spelljammer as written. They started with the idea of helms and having them powered by ONLY spellcasters. Then they proceeded to find every way around that stupid limitation they could - pool helms, series helms, furnaces, non-magical engines (hopelessly under-used and under-developed IMO), forges, and more. Seems to me the "helm" needed re-envisioning right from the start.</p><p>It was wonky. Simplest method of fixing intersecting gravity planes would be to simply dictate that within 'x' distance objects with gravity planes forcibly rotate to match each other. You lose the idea of fighting in 3 dimensions, but as there were no RULES for fighting in 3 dimensions there's nothing really different - except TRYING to make it make sense.</p><p>Nor do I, but some people did find them silly.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3978693, member: 32740"] And that can be a chair, a ring, a crown, the keel, the sails, the rudder...And the helm can be powered by spells, by thought, by xp, by a coin-fed slot, according to skill ranks, according to experience level, by race, class, gender, political affiliation... Do not limit "the helm" to being a chair. Don't limit it to being "powered" by spell. Don't limit it to being usable by just 1 or 2 classes. Look at Spelljammer as written. They started with the idea of helms and having them powered by ONLY spellcasters. Then they proceeded to find every way around that stupid limitation they could - pool helms, series helms, furnaces, non-magical engines (hopelessly under-used and under-developed IMO), forges, and more. Seems to me the "helm" needed re-envisioning right from the start. It was wonky. Simplest method of fixing intersecting gravity planes would be to simply dictate that within 'x' distance objects with gravity planes forcibly rotate to match each other. You lose the idea of fighting in 3 dimensions, but as there were no RULES for fighting in 3 dimensions there's nothing really different - except TRYING to make it make sense. Nor do I, but some people did find them silly. [/QUOTE]
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How would you re-envision Spelljammer with 4e?
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