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How would you stat a boomerang?
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<blockquote data-quote="Tue Zepernick" data-source="post: 7236743" data-attributes="member: 6910385"><p>Am DM'ing an Eberron campaign with 5th edition rules, and this subject has just become relevant, as the upcomming member of the party, is a Drow from Xen'drix. </p><p>This is what I've come up with so far. </p><p></p><p>Xen'drik Boomerang: Martial weapon for Drows, 1d6 damage (x3), range 20 / 50, bludgeon/piercing (higher damage due to the sharp edges). </p><p>Talenta Boomeran: Martial weapon for Halflings, 1d4 damage (x2), range 30 / 60, bludgeon (longer range due to simple yet elegant design).</p><p></p><p>On a missed attack, a boomerang returns to it's owner. Boomerangs are somewhat </p><p></p><p>Boomerang feat (name not settled): </p><p> +1 dexterity. </p><p> Pick either the Talenta Boomerang or the Xen'drik Boomerang to gain proficiency in. </p><p> On a successful hit, the boomerang returns to its user. </p><p> (Xen'drik boomerang special) Once per turn, on a successful hit with a boomerang weapon, you can attack a target adjacent to the hit target, as a bonus action. The boomerang does not return, when used in this way. </p><p> (Talenta boomerang special) Once per turn, on a successful hit with a boomerang weapon, the target must succeed on a Constitution Saving Throw against 8 + your professionsy bonus + your dexterity modifier, if failed the target has disadvantage on its first attack roll during its next turn. The boomerang does not return, when used in this way. </p><p></p><p>Thoughts: The talenta boomerang might seem a bit underpowered at first, but the +10 range really does a good difference, and the feat bonuses gives some tactical variation on the two types. A boomerang specialist, with both types in his arsenal, can really deal versatile destruction with these <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>Also, I have made them hard to come by, and carrying more than a few on you is impractiacl, which really balances the Return option for them, and makes it a hard choise to deliver the extra effect from the feat.</p></blockquote><p></p>
[QUOTE="Tue Zepernick, post: 7236743, member: 6910385"] Am DM'ing an Eberron campaign with 5th edition rules, and this subject has just become relevant, as the upcomming member of the party, is a Drow from Xen'drix. This is what I've come up with so far. Xen'drik Boomerang: Martial weapon for Drows, 1d6 damage (x3), range 20 / 50, bludgeon/piercing (higher damage due to the sharp edges). Talenta Boomeran: Martial weapon for Halflings, 1d4 damage (x2), range 30 / 60, bludgeon (longer range due to simple yet elegant design). On a missed attack, a boomerang returns to it's owner. Boomerangs are somewhat Boomerang feat (name not settled): +1 dexterity. Pick either the Talenta Boomerang or the Xen'drik Boomerang to gain proficiency in. On a successful hit, the boomerang returns to its user. (Xen'drik boomerang special) Once per turn, on a successful hit with a boomerang weapon, you can attack a target adjacent to the hit target, as a bonus action. The boomerang does not return, when used in this way. (Talenta boomerang special) Once per turn, on a successful hit with a boomerang weapon, the target must succeed on a Constitution Saving Throw against 8 + your professionsy bonus + your dexterity modifier, if failed the target has disadvantage on its first attack roll during its next turn. The boomerang does not return, when used in this way. Thoughts: The talenta boomerang might seem a bit underpowered at first, but the +10 range really does a good difference, and the feat bonuses gives some tactical variation on the two types. A boomerang specialist, with both types in his arsenal, can really deal versatile destruction with these :) Also, I have made them hard to come by, and carrying more than a few on you is impractiacl, which really balances the Return option for them, and makes it a hard choise to deliver the extra effect from the feat. [/QUOTE]
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How would you stat a boomerang?
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