Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you stat a boomerang?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 7236980" data-attributes="member: 82779"><p>In general, I'd agree with a fair amount of that.</p><p></p><p>I think 1d6 is more appropriate for a bladed boomerang (dealing slashing damage) or for a boomerang reinforced and weighted with small metal plates. I'd go with 1d4 for a more standard blunt, wooden boomerang.</p><p></p><p>I think the 75 gp cost is a bit high. I'd probably go with 50 for the 1d6 bladed or weighted version, and 25 for the standard wooden version.</p><p></p><p>I like the range you've given it.</p><p></p><p>I mostly like the returning property you gave it. However, I'd require an object interaction to catch the returning boomerang. If you used that up already, say to draw the boomerang on the turn you threw it, then you'd have to blow your bonus action to catch it. I'd also stipulate when it returns to you. I'd probably go with the end of your turn, but I can see a valid argument for the start of your next turn.</p><p></p><p>I think the determination of whether it's a martial or exotic weapon should probably depend on culture. Just as a boomerang would be an exotic weapon in Europe and a much less exotic weapon in Australia, so I could see it being an exotic weapon in some parts of the game world and a martial weapon in others.</p><p></p><p>I also wouldn't have a problem with the simultaneous existence of a cheapo, 1d4, returns only on a miss, simple ranged weapon version used by commoners to hunt small game (i.e. the real-world usage).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7236980, member: 82779"] In general, I'd agree with a fair amount of that. I think 1d6 is more appropriate for a bladed boomerang (dealing slashing damage) or for a boomerang reinforced and weighted with small metal plates. I'd go with 1d4 for a more standard blunt, wooden boomerang. I think the 75 gp cost is a bit high. I'd probably go with 50 for the 1d6 bladed or weighted version, and 25 for the standard wooden version. I like the range you've given it. I mostly like the returning property you gave it. However, I'd require an object interaction to catch the returning boomerang. If you used that up already, say to draw the boomerang on the turn you threw it, then you'd have to blow your bonus action to catch it. I'd also stipulate when it returns to you. I'd probably go with the end of your turn, but I can see a valid argument for the start of your next turn. I think the determination of whether it's a martial or exotic weapon should probably depend on culture. Just as a boomerang would be an exotic weapon in Europe and a much less exotic weapon in Australia, so I could see it being an exotic weapon in some parts of the game world and a martial weapon in others. I also wouldn't have a problem with the simultaneous existence of a cheapo, 1d4, returns only on a miss, simple ranged weapon version used by commoners to hunt small game (i.e. the real-world usage). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you stat a boomerang?
Top