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How would you wish WOTC to do Dark Sun
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<blockquote data-quote="Haldrik" data-source="post: 8048479" data-attributes="member: 6694221"><p>Thinking more about the flavor of Preserving versus Defiling.</p><p></p><p></p><p></p><p>Arcane Magic</p><p></p><p>Back in D&D 2e there was only one main arcane class, the Wizard (Magic-User). But by the time of 3e, 4e, and now 5e, the Sorcerer and the Warlock are additional main arcane classes.</p><p></p><p>Hypothetically, a 5e Dark Sun could ban the Wizard class, and use the Sorcerer class to represent the "Sorcerer-Kings". Meanwhile, a Divine Soul Sorcerer could be the Templar with healing powers, if healing is perceived to be an important Dark Sun flavor. Moreover, the affinity of the Sorcerer spell list with elemental spells makes sense in Dark Sun elementalism.</p><p></p><p>So, 5e Dark Sun actually needs to have a good reason to keep the Wizard class. Otherwise ban it</p><p></p><p></p><p></p><p>In my eyes, the best reason for Dark Sun to use the Wizard class is because this magic is "scholarly". By extension, wizardry remembers by means of the scholarly ways of libraries and record keeping, the magical technologies that existed historically before the post-apocalypse. Likewise, Dark Sun wizardry can be flavorfully urban, "civilized", and elitist. Wizardry couldnt care less about the wilderness of plants and nature, beyond the city. Whence the apocalyptic disaster. Meanwhile, the weird magic of the Templars flavors as the result of magical experiments.</p><p></p><p>So the Wizard class is appropriate for Dark Sun, where the technological "points of light" are ethically blots of darkness.</p><p></p><p>"Defiling" is the traditional approach of Wizardry. Exploit the environment. Use up its resources.</p><p></p><p></p><p></p><p>Thus "Preserving" plant life is a new and recent paradigm shift within the wizardly culture. The self-restraint is uncomfortable. The motivation comes from a new awareness of the fragility of the planetary ecosystem. Moreover, Preserving is an inherently nonurban outlook. It prioritizes the wellbeing of the wilderness first, and only secondly the city. In other words, Preserving applies the sacred wilderness magic of animism to the urban context of Wizard magic. There is an alliance between the animists of the wilderness and the Preserver Wizards who originated from the cities. Now most of the Preservers have fled away from the cities, to escape the Templars of the Sorcerer-Kings who hunt them down. But these refugee Wizards remember the urban ways of life and try to preserve them in modest ways.</p><p></p><p>Most importantly, Preserving life is a sacred tradition. This sacred tradition is animistic. Despite being arcane Wizards, the Preservers are holy vocations, and participate in a wider shared sacred culture. Thus there is a kind of sacred alliance among the animists:</p><p></p><p>• the Clerics of the fundamental elements</p><p>• the Druids of each holy landscape feature</p><p>• the Psions of the pervasive conscious force</p><p>• the Perservers of the sustainable use of wizardry</p><p></p><p>This collective animism deserves development within 5e Dark Sun. What sacred worldview do all of these four magical institutions share in common? What are the relationships between these four institutions? What does each magical institution contribute to the wider animistic community?</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8048479, member: 6694221"] Thinking more about the flavor of Preserving versus Defiling. Arcane Magic Back in D&D 2e there was only one main arcane class, the Wizard (Magic-User). But by the time of 3e, 4e, and now 5e, the Sorcerer and the Warlock are additional main arcane classes. Hypothetically, a 5e Dark Sun could ban the Wizard class, and use the Sorcerer class to represent the "Sorcerer-Kings". Meanwhile, a Divine Soul Sorcerer could be the Templar with healing powers, if healing is perceived to be an important Dark Sun flavor. Moreover, the affinity of the Sorcerer spell list with elemental spells makes sense in Dark Sun elementalism. So, 5e Dark Sun actually needs to have a good reason to keep the Wizard class. Otherwise ban it In my eyes, the best reason for Dark Sun to use the Wizard class is because this magic is "scholarly". By extension, wizardry remembers by means of the scholarly ways of libraries and record keeping, the magical technologies that existed historically before the post-apocalypse. Likewise, Dark Sun wizardry can be flavorfully urban, "civilized", and elitist. Wizardry couldnt care less about the wilderness of plants and nature, beyond the city. Whence the apocalyptic disaster. Meanwhile, the weird magic of the Templars flavors as the result of magical experiments. So the Wizard class is appropriate for Dark Sun, where the technological "points of light" are ethically blots of darkness. "Defiling" is the traditional approach of Wizardry. Exploit the environment. Use up its resources. Thus "Preserving" plant life is a new and recent paradigm shift within the wizardly culture. The self-restraint is uncomfortable. The motivation comes from a new awareness of the fragility of the planetary ecosystem. Moreover, Preserving is an inherently nonurban outlook. It prioritizes the wellbeing of the wilderness first, and only secondly the city. In other words, Preserving applies the sacred wilderness magic of animism to the urban context of Wizard magic. There is an alliance between the animists of the wilderness and the Preserver Wizards who originated from the cities. Now most of the Preservers have fled away from the cities, to escape the Templars of the Sorcerer-Kings who hunt them down. But these refugee Wizards remember the urban ways of life and try to preserve them in modest ways. Most importantly, Preserving life is a sacred tradition. This sacred tradition is animistic. Despite being arcane Wizards, the Preservers are holy vocations, and participate in a wider shared sacred culture. Thus there is a kind of sacred alliance among the animists: • the Clerics of the fundamental elements • the Druids of each holy landscape feature • the Psions of the pervasive conscious force • the Perservers of the sustainable use of wizardry This collective animism deserves development within 5e Dark Sun. What sacred worldview do all of these four magical institutions share in common? What are the relationships between these four institutions? What does each magical institution contribute to the wider animistic community? [/QUOTE]
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