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Howling Void AL module (spoilers)
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<blockquote data-quote="Alphastream" data-source="post: 6729903" data-attributes="member: 11365"><p>Darn. I'm really sorry to hear that. I do tend to be an overly complex writer, though I tried to split hairs here and make it both engrossing and communicate enough that it would run well for most DMs. One interesting thing is that my original draft had an introduction prior to getting to the air node. I took it out because I thought it took away from the experience and left too little time for the real heart of the adventure. It was added back in during development. I think the point is to try to give an introduction, but I think it honestly would play better if if just had the DM say "here's why you are here, go!" rather than spend time outside the node. At Gen Con I heard of a table where they spent half the adventure outside the air node and didn't have time to finish the adventure. That's a real shame. Ultimately, this is all my fault - developers react to what they are given!</p><p></p><p>I should also note that sometimes I write a "safe" adventure that I think will please nearly everyone. Other times I go a bit askew, trying something that I think will really knock it out of the park for some tables and DMs, but usually this also means some tables will absolutely hate it. This adventure was certainly not a "safe" one... I always feel bad when I take this angle, because I know it will cause a few disaster tables. I am truly sorry for those.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6729903, member: 11365"] Darn. I'm really sorry to hear that. I do tend to be an overly complex writer, though I tried to split hairs here and make it both engrossing and communicate enough that it would run well for most DMs. One interesting thing is that my original draft had an introduction prior to getting to the air node. I took it out because I thought it took away from the experience and left too little time for the real heart of the adventure. It was added back in during development. I think the point is to try to give an introduction, but I think it honestly would play better if if just had the DM say "here's why you are here, go!" rather than spend time outside the node. At Gen Con I heard of a table where they spent half the adventure outside the air node and didn't have time to finish the adventure. That's a real shame. Ultimately, this is all my fault - developers react to what they are given! I should also note that sometimes I write a "safe" adventure that I think will please nearly everyone. Other times I go a bit askew, trying something that I think will really knock it out of the park for some tables and DMs, but usually this also means some tables will absolutely hate it. This adventure was certainly not a "safe" one... I always feel bad when I take this angle, because I know it will cause a few disaster tables. I am truly sorry for those. [/QUOTE]
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