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<blockquote data-quote="fjw70" data-source="post: 5436464" data-attributes="member: 80924"><p>Does anyone use tokens (or another physical way) to track HP for 4e? I was brainstorming ideas fo doing this (I was inspired by the Castle Ravenloft game) and here is what I have.</p><p> </p><p>All HP would be rounded to the nearest 5. So 1-7 HP would be 5, 8-12 would be 10, 13-17 would be 15, etc. Then we would use red poker chips to keep track of HP (1 chip per 5 HP).</p><p> </p><p>Damage would work the same way. If you do 1-7 points of damage then it would round to 5 (or 1 chip), if you do 8-12 points of damage it would round to 10 (or 2 chips), etc.</p><p> </p><p>Surges would also be in chips (1 white chip per 5 surge value). So everyone up to 31 HP would have a surge value of 5 (or 1 chip), 32-51 HP would have a surge value of 10 (or 2 chips), 32-71 would have a surge value of 15 (or 3 chips).</p><p> </p><p>So it would work like this. The HP and surge value on your sheet would be converted to chips and then the chips would be your actual HP and surge values during play. For example if your sheet had you listed as 49 HP then you would have 10 HP chips (red) and every time you used a surge chip (white) you would get 2 HP chips back.</p><p> </p><p>Other ideas or thoughts?</p><p> </p><p>EDIT: I just wanted to add that this system would just be for PCs. Monster HP would be done normally.</p></blockquote><p></p>
[QUOTE="fjw70, post: 5436464, member: 80924"] Does anyone use tokens (or another physical way) to track HP for 4e? I was brainstorming ideas fo doing this (I was inspired by the Castle Ravenloft game) and here is what I have. All HP would be rounded to the nearest 5. So 1-7 HP would be 5, 8-12 would be 10, 13-17 would be 15, etc. Then we would use red poker chips to keep track of HP (1 chip per 5 HP). Damage would work the same way. If you do 1-7 points of damage then it would round to 5 (or 1 chip), if you do 8-12 points of damage it would round to 10 (or 2 chips), etc. Surges would also be in chips (1 white chip per 5 surge value). So everyone up to 31 HP would have a surge value of 5 (or 1 chip), 32-51 HP would have a surge value of 10 (or 2 chips), 32-71 would have a surge value of 15 (or 3 chips). So it would work like this. The HP and surge value on your sheet would be converted to chips and then the chips would be your actual HP and surge values during play. For example if your sheet had you listed as 49 HP then you would have 10 HP chips (red) and every time you used a surge chip (white) you would get 2 HP chips back. Other ideas or thoughts? EDIT: I just wanted to add that this system would just be for PCs. Monster HP would be done normally. [/QUOTE]
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