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Human Interest Story at Battle of Hoth
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<blockquote data-quote="RobShanti" data-source="post: 6518924" data-attributes="member: 82745"><p>Exactly, WB. I like how FAE dismisses needless number crunching and focuses on telling the story...which is exactly what I want out of a super heroes and Star Wars game. </p><p></p><p>This is especially true when you've got character maximizers / power gamers in the group. The system is so simple, that EVERYONE has a +3 Approach and a +0 Approach and an even spread in between. Sure, CMers and PGers can come up with really hyper-usable Aspects, but it's relatively easy to keep them in check as long as you make sure they tell you how the Aspect is as compelable as it is invokable. And yes, they can come up with overpowered Stunts, but as long you keep in mind that Stunts should basically be the equivalent of a +2 to a certain Action/Approach combo in a limited circumstance, those are easy to keep in check as well.</p><p></p><p>My only trouble with the system is figuring out how to deal with Fate Point hoarding. But that's another discussion for another thread.</p></blockquote><p></p>
[QUOTE="RobShanti, post: 6518924, member: 82745"] Exactly, WB. I like how FAE dismisses needless number crunching and focuses on telling the story...which is exactly what I want out of a super heroes and Star Wars game. This is especially true when you've got character maximizers / power gamers in the group. The system is so simple, that EVERYONE has a +3 Approach and a +0 Approach and an even spread in between. Sure, CMers and PGers can come up with really hyper-usable Aspects, but it's relatively easy to keep them in check as long as you make sure they tell you how the Aspect is as compelable as it is invokable. And yes, they can come up with overpowered Stunts, but as long you keep in mind that Stunts should basically be the equivalent of a +2 to a certain Action/Approach combo in a limited circumstance, those are easy to keep in check as well. My only trouble with the system is figuring out how to deal with Fate Point hoarding. But that's another discussion for another thread. [/QUOTE]
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