Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Human Resourceful needs to be beefier − compare the Lucky feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9160086" data-attributes="member: 58172"><p>The original Playtest, UA2022-CharacterOrigins, introduces several concepts relating to the Advantage mechanic.</p><p></p><p>The Human Resourceful trait that grants Advantage needs a boost in mechanical power.</p><p></p><p></p><p>The Inspiration mechanic allows a player to apply Advantage for an important d20 Test. Success breeds success. A natural 20 grants an Inspiration. A player cant accumulate Inspirations, but can share extras with other players. There is mechanical pressure to use an Inspiration but also to not waste it recklessly. It is a standard reward that the DM can grant when players make the game more fun.</p><p></p><p></p><p><strong>INSPIRATION</strong></p><p>When you have Inspiration, you can expend it to give yourself <strong>Advantage</strong> on a d20 Test.</p><p>You must decide to do so <strong>before</strong> rolling the die.</p><p>GAINING INSPIRATION</p><p>The main way a character gains Inspiration is by rolling a 20 for a d20 Test.</p><p>The DM can also award Inspiration to a character who’s done something that is particularly heroic or amusing.</p><p>ONLY ONE AT A TIME</p><p>You can never have more than one instance of Inspiration. If something gives you Inspiration and you already have it, you can give Inspiration to a player character in your group who lacks it.</p><p>LOSING INSPIRATION</p><p>If you still have Inspiration when you start a Long Rest, you lose that Inspiration.</p><p></p><p></p><p>Success breeds success.</p><p></p><p>Via the Resourceful trait, the Human species always starts each day with an Inspiration. The flavor actualizes the Human "instinct" to succeed, learn, struggle, and inspire. Its possible use in combat signifies the aggressive aspects. Resourceful expresses well many Human connotations.</p><p></p><p></p><p><strong>HUMAN</strong></p><p><strong>Resourceful</strong>. You gain Inspiration whenever you finish a Long Rest.</p><p></p><p></p><p>A simple description conveys effective flavor and usage.</p><p></p><p>However, the Resourceful trait seems less than powerful enough. Effectively, it is a free Advantage per Long Rest. In the context of more ways to gain Advantage, the impact of Resourceful may be less impressive.</p><p></p><p>In the playtest, the design space of each species is about three level-0 feats. (Note, the "level-0" background is gained before taking levels in a class.) In the Human species description, the Versatile trait grants a free feat, and by itself is worth a feat of design space. The remaining design space of two feats is filled up entirely by Resourceful plus a free skill proficiency. (Since reallife humans are notable for being "tool users", the free proficiency should probably be a free choice of any skill or tool.) A single proficiency is only a fraction of a single feat. So the two-feat design space is mainly the Resourceful trait alone.</p><p></p><p>Compare the Lucky feat: a single level-0 feat that can grant Advantage. Perhaps the Lucky feat is too powerful for a level-0 feat. But the comparison with Human Resourceful remains instructive. Resourceful needs to be more powerful.</p><p></p><p>The Lucky feat can grant Advantage (or Disadvantage) a proficiency number of times per day. And. The player can decide to apply the Advantage after seeing a poor d20 Test roll, so it wont waste an Advantage the way Inspiration does. (And it can inflict Disadvantage thus apply to more situations.)</p><p></p><p></p><p><strong>LUCKY</strong></p><p><em>[Level-0] Feat</em></p><p></p><p><strong>Prerequisite:</strong> None</p><p></p><p>You have inexplicable luck that can kick in at just the right moment,</p><p>granting you the following benefits:</p><p></p><p><strong>Luck Points</strong>. You have a number of Luck Points equal to your Proficiency Bonus.</p><p>You can spend the points on the benefits below,</p><p>and you regain your expended Luck Points when you finish a Long Rest.</p><p></p><p><strong>Advantage</strong>. Immediately <strong>after</strong> you roll a d20 for a d20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.</p><p><strong>Disadvantage</strong>. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.</p><p></p><p></p><p>The Lucky feat is strictly better than the Human Resourceful trait. Its Advantage can be used twice as often, even more frequently at higher tiers, and is available even after seeing a bad roll, and only costs a single feat. (Moreover, its Disadvantage applies in more circumstances, such as thwarting the saves of spell targets.) By contrast, the Human Resourceful costs almost two feats of design space, while being worth less than half of the Lucky feat in mechanical power.</p><p></p><p>The Human Resourceful requires a mechanical boost. Probably also, the Lucky feat needs a nerf.</p><p></p><p>In any case, the Resourceful trait is fantastic Human flavor. It is worth making Resourceful more impressive.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9160086, member: 58172"] The original Playtest, UA2022-CharacterOrigins, introduces several concepts relating to the Advantage mechanic. The Human Resourceful trait that grants Advantage needs a boost in mechanical power. The Inspiration mechanic allows a player to apply Advantage for an important d20 Test. Success breeds success. A natural 20 grants an Inspiration. A player cant accumulate Inspirations, but can share extras with other players. There is mechanical pressure to use an Inspiration but also to not waste it recklessly. It is a standard reward that the DM can grant when players make the game more fun. [B]INSPIRATION[/B] When you have Inspiration, you can expend it to give yourself [B]Advantage[/B] on a d20 Test. You must decide to do so [B]before[/B] rolling the die. GAINING INSPIRATION The main way a character gains Inspiration is by rolling a 20 for a d20 Test. The DM can also award Inspiration to a character who’s done something that is particularly heroic or amusing. ONLY ONE AT A TIME You can never have more than one instance of Inspiration. If something gives you Inspiration and you already have it, you can give Inspiration to a player character in your group who lacks it. LOSING INSPIRATION If you still have Inspiration when you start a Long Rest, you lose that Inspiration. Success breeds success. Via the Resourceful trait, the Human species always starts each day with an Inspiration. The flavor actualizes the Human "instinct" to succeed, learn, struggle, and inspire. Its possible use in combat signifies the aggressive aspects. Resourceful expresses well many Human connotations. [B]HUMAN Resourceful[/B]. You gain Inspiration whenever you finish a Long Rest. A simple description conveys effective flavor and usage. However, the Resourceful trait seems less than powerful enough. Effectively, it is a free Advantage per Long Rest. In the context of more ways to gain Advantage, the impact of Resourceful may be less impressive. In the playtest, the design space of each species is about three level-0 feats. (Note, the "level-0" background is gained before taking levels in a class.) In the Human species description, the Versatile trait grants a free feat, and by itself is worth a feat of design space. The remaining design space of two feats is filled up entirely by Resourceful plus a free skill proficiency. (Since reallife humans are notable for being "tool users", the free proficiency should probably be a free choice of any skill or tool.) A single proficiency is only a fraction of a single feat. So the two-feat design space is mainly the Resourceful trait alone. Compare the Lucky feat: a single level-0 feat that can grant Advantage. Perhaps the Lucky feat is too powerful for a level-0 feat. But the comparison with Human Resourceful remains instructive. Resourceful needs to be more powerful. The Lucky feat can grant Advantage (or Disadvantage) a proficiency number of times per day. And. The player can decide to apply the Advantage after seeing a poor d20 Test roll, so it wont waste an Advantage the way Inspiration does. (And it can inflict Disadvantage thus apply to more situations.) [B]LUCKY[/B] [I][Level-0] Feat[/I] [B]Prerequisite:[/B] None You have inexplicable luck that can kick in at just the right moment, granting you the following benefits: [B]Luck Points[/B]. You have a number of Luck Points equal to your Proficiency Bonus. You can spend the points on the benefits below, and you regain your expended Luck Points when you finish a Long Rest. [B]Advantage[/B]. Immediately [B]after[/B] you roll a d20 for a d20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. [B]Disadvantage[/B]. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll. The Lucky feat is strictly better than the Human Resourceful trait. Its Advantage can be used twice as often, even more frequently at higher tiers, and is available even after seeing a bad roll, and only costs a single feat. (Moreover, its Disadvantage applies in more circumstances, such as thwarting the saves of spell targets.) By contrast, the Human Resourceful costs almost two feats of design space, while being worth less than half of the Lucky feat in mechanical power. The Human Resourceful requires a mechanical boost. Probably also, the Lucky feat needs a nerf. In any case, the Resourceful trait is fantastic Human flavor. It is worth making Resourceful more impressive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Human Resourceful needs to be beefier − compare the Lucky feat
Top