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Human Resourceful needs to be beefier − compare the Lucky feat
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<blockquote data-quote="Yaarel" data-source="post: 9161056" data-attributes="member: 58172"><p>I agree with you about rerolls.</p><p></p><p>There seems to be a distinction between an unlimited Dis/Advantage versus a limited Dis/Advantage.</p><p></p><p>The unlimited Dis/Advantage is mechanics like Expertise and Skilled Tool (such as applying the proficiencies of both Thieves Tools and Sleight of Hand to pick a lock). The unlimited Dis/Advantage is available every time one makes a certain kind of d20 Test.</p><p></p><p>The limited Dis/Advantage has a limited number of uses, thus its use is decided at the instance of a d20 Test. Inspiration, Shield, and other sources for granting Advantage or inflicting Disadvantage fall in the limited category.</p><p></p><p>It is a pain point to track whether or not to apply a limited Dis/Advantage before a d20 Test. To worry about it actually interferes with the speed of game play. It can be difficult to remember if several are possibly in play, especially if sourcing from the decision of an other player.</p><p></p><p>Every limited Dis/Advantage works better as a reroll. Namely, the Dis/Advantage applies after seeing a poor result, and knowing that the second attempt is worth the limited resource.</p><p></p><p></p><p>There is a narrative flavor as well. Some sources of limited Advantage are decided after seeing the first d20 roll, while other sources are decided after knowing what the entire outcome would be. To respond after seeing a roll, feels like a reflex, a dodge, perhaps even using a Reaction. But to decide after knowing what the entire outcome would be, feels like foreknowledge, like knowing ahead of time what would happen and consciously circumventing it. Many times, this flavor consideration is important for the concept of the source of Advantage.</p><p></p><p>With regard to Inspiration and Human Resourcefulness, they might be a kind of foreknowledge, an insight into the effort or threat. Its usage is "in the zone" being in tune with the moment. As such, Inspiration probably deserves to be applied after knowing the entire outcome of a d20 Test.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9161056, member: 58172"] I agree with you about rerolls. There seems to be a distinction between an unlimited Dis/Advantage versus a limited Dis/Advantage. The unlimited Dis/Advantage is mechanics like Expertise and Skilled Tool (such as applying the proficiencies of both Thieves Tools and Sleight of Hand to pick a lock). The unlimited Dis/Advantage is available every time one makes a certain kind of d20 Test. The limited Dis/Advantage has a limited number of uses, thus its use is decided at the instance of a d20 Test. Inspiration, Shield, and other sources for granting Advantage or inflicting Disadvantage fall in the limited category. It is a pain point to track whether or not to apply a limited Dis/Advantage before a d20 Test. To worry about it actually interferes with the speed of game play. It can be difficult to remember if several are possibly in play, especially if sourcing from the decision of an other player. Every limited Dis/Advantage works better as a reroll. Namely, the Dis/Advantage applies after seeing a poor result, and knowing that the second attempt is worth the limited resource. There is a narrative flavor as well. Some sources of limited Advantage are decided after seeing the first d20 roll, while other sources are decided after knowing what the entire outcome would be. To respond after seeing a roll, feels like a reflex, a dodge, perhaps even using a Reaction. But to decide after knowing what the entire outcome would be, feels like foreknowledge, like knowing ahead of time what would happen and consciously circumventing it. Many times, this flavor consideration is important for the concept of the source of Advantage. With regard to Inspiration and Human Resourcefulness, they might be a kind of foreknowledge, an insight into the effort or threat. Its usage is "in the zone" being in tune with the moment. As such, Inspiration probably deserves to be applied after knowing the entire outcome of a d20 Test. [/QUOTE]
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