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Human Resourceful needs to be beefier − compare the Lucky feat
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<blockquote data-quote="Mephista" data-source="post: 9161146" data-attributes="member: 6786252"><p>No, no, they do not.</p><p></p><p>By your own analysis of the Elf, darkvision and the resistance aren't worth a full feat on their own. Now, lets bring up the dragonborn. They have elemental resistance, darkvision, breath attack, and Draconic language. At BEST, we're looking at "two feats" worth of traits here, and that's if you count the breath attack as a feat. </p><p></p><p>Tieflings are similar to dragonborn - they have resistance, darkvision, and magic spells instead of a breath attack. That's certainly not filling out the "three feats" like the elves do.</p><p></p><p>Halflings get a crappy resistance (Frightened is a relatively rare condition, and not really effective on casters), Nimbleness, Luck, and stealth proficency. None of these are worth a full feat on their own, and at least one is objectively worse than a half feat (Stealth vs Skilled feat). I'd argue Halfling is worse than "two feats," let alone three.</p><p></p><p>Gnomes are just hard to categorize. They do have Gnomish Cunning for insane resistance to all forms of mental effects, which is worth more than a feat tbh, but effectively a pair of utility cantrips for Rock isn't that great.</p><p></p><p>Dwarven Resisistance and Dwarven Toughness are worth half a feat each; DT is literally half as effective as the Tough feat. But Tool proficiency is worth far less than a skill proficiency, especially if you can still learn them during downtime. Darkvision is good, but Stonecunning is... very good IF it comes in play. Possibly worth more than two feats, but not three on its own. </p><p></p><p>Trying to say everyone gets three feats worth of stuff isn't true. Honestly, the power level of every choice is all over the board. And that's before we get to the fact that the power level of feats is all over the place - Crafter (20% discount on buying armor, 20% faster crafting speed) is a great example of something that isn't a big deal. Savage Attacker generally gets low reception. Tavern Brawler is currently a feat tax, mainly adding a bit of damage and Weapon Mastery to fists and codifying improvised weapon rules - things that should be the default rules. </p><p>I would certainly not put any of those three on par with Lucky, Magic Initiate or Alert.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9161146, member: 6786252"] No, no, they do not. By your own analysis of the Elf, darkvision and the resistance aren't worth a full feat on their own. Now, lets bring up the dragonborn. They have elemental resistance, darkvision, breath attack, and Draconic language. At BEST, we're looking at "two feats" worth of traits here, and that's if you count the breath attack as a feat. Tieflings are similar to dragonborn - they have resistance, darkvision, and magic spells instead of a breath attack. That's certainly not filling out the "three feats" like the elves do. Halflings get a crappy resistance (Frightened is a relatively rare condition, and not really effective on casters), Nimbleness, Luck, and stealth proficency. None of these are worth a full feat on their own, and at least one is objectively worse than a half feat (Stealth vs Skilled feat). I'd argue Halfling is worse than "two feats," let alone three. Gnomes are just hard to categorize. They do have Gnomish Cunning for insane resistance to all forms of mental effects, which is worth more than a feat tbh, but effectively a pair of utility cantrips for Rock isn't that great. Dwarven Resisistance and Dwarven Toughness are worth half a feat each; DT is literally half as effective as the Tough feat. But Tool proficiency is worth far less than a skill proficiency, especially if you can still learn them during downtime. Darkvision is good, but Stonecunning is... very good IF it comes in play. Possibly worth more than two feats, but not three on its own. Trying to say everyone gets three feats worth of stuff isn't true. Honestly, the power level of every choice is all over the board. And that's before we get to the fact that the power level of feats is all over the place - Crafter (20% discount on buying armor, 20% faster crafting speed) is a great example of something that isn't a big deal. Savage Attacker generally gets low reception. Tavern Brawler is currently a feat tax, mainly adding a bit of damage and Weapon Mastery to fists and codifying improvised weapon rules - things that should be the default rules. I would certainly not put any of those three on par with Lucky, Magic Initiate or Alert. [/QUOTE]
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