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<blockquote data-quote="Li Shenron" data-source="post: 6023567" data-attributes="member: 1465"><p>I'm not a fan of human subraces either.</p><p></p><p>I totally agree with your last sentence.</p><p></p><p>That said, I am not against mechanical distinctions for subraces, even humans.</p><p></p><p>What would really be great to see disappear is <em>ability score modifiers</em> used to differentiate subraces.</p><p></p><p>I want <strong>races</strong> to be differentiated by ability score modifiers relative to humans, which means humans should get no bonus or penalties. Dwarves being <u>genetically</u> tougher (Con bonus), Elves genetically nimbler (Dex bonus) and some other race genetically smarter (Int bonus) and so on.</p><p></p><p>And I want <strong>subraces</strong> to be differentiated on purely <u>cultural </u>levels, e.g. skill bonuses representing training that all members of the culture automatically receive as part of their education. Hit Points / Hid Dice increase is also fine here, as a representation of tougher physical exercise resulting from lifestyle.</p><p></p><p>But I'd prefer bare (average) ability scores to be just defined by genetics, although also I wouldn't want them to increase by level by the way.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6023567, member: 1465"] I'm not a fan of human subraces either. I totally agree with your last sentence. That said, I am not against mechanical distinctions for subraces, even humans. What would really be great to see disappear is [I]ability score modifiers[/I] used to differentiate subraces. I want [B]races[/B] to be differentiated by ability score modifiers relative to humans, which means humans should get no bonus or penalties. Dwarves being [U]genetically[/U] tougher (Con bonus), Elves genetically nimbler (Dex bonus) and some other race genetically smarter (Int bonus) and so on. And I want [B]subraces[/B] to be differentiated on purely [U]cultural [/U]levels, e.g. skill bonuses representing training that all members of the culture automatically receive as part of their education. Hit Points / Hid Dice increase is also fine here, as a representation of tougher physical exercise resulting from lifestyle. But I'd prefer bare (average) ability scores to be just defined by genetics, although also I wouldn't want them to increase by level by the way. [/QUOTE]
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