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Human Subraces
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<blockquote data-quote="Jester David" data-source="post: 6023714" data-attributes="member: 37579"><p>Genericly replying to some comments.</p><p></p><p><strong>Potential Racism</strong></p><p>Definetly a concern if you make human Subraces. Which is why I suggested very generic environments. You want them to be broad categories unrelated to culture or ethnicity. Everyplace has "city folk" and "country folk"</p><p>Which is why I went to <em>Dragonlance</em> as my example rather than the many ethnicities of <em>Greyhawk</em>. </p><p></p><p><strong>Backgrouds Instead</strong></p><p>On paper this is good,except in execution there are two problems. </p><p>Firstly, backgrounds are very much secondary skills or occuations and seldom where you were raised. They're what you do for a living. </p><p>Secondly, Backgrouds have to be options usable for all the other races. You can't add a bunch of human-only where-you-were-born human backgrounds. </p><p></p><p></p><p></p><p>Except backgrounds and specialites are optioal sub-systems. So they can't be used.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6023714, member: 37579"] Genericly replying to some comments. [B]Potential Racism[/B] Definetly a concern if you make human Subraces. Which is why I suggested very generic environments. You want them to be broad categories unrelated to culture or ethnicity. Everyplace has "city folk" and "country folk" Which is why I went to [I]Dragonlance[/I] as my example rather than the many ethnicities of [I]Greyhawk[/I]. [B]Backgrouds Instead[/B] On paper this is good,except in execution there are two problems. Firstly, backgrounds are very much secondary skills or occuations and seldom where you were raised. They're what you do for a living. Secondly, Backgrouds have to be options usable for all the other races. You can't add a bunch of human-only where-you-were-born human backgrounds. Except backgrounds and specialites are optioal sub-systems. So they can't be used. [/QUOTE]
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