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<blockquote data-quote="Fazza" data-source="post: 6024594" data-attributes="member: 6681748"><p>I agree with those that said there shouldn't be subraces. I also think +1 to everything with an extra +1 to anything if very powerful, in a one shot I ran all 3 players chose human(dual wielding fighter, warlock and sorcerer) one I know took it because he had mostly odd stats so it evened him out, this player likes the way humans are set up, I personally can't stand it. But I'd like to see more suggestions of what could be offered as an alternative. </p><p></p><p>I know they are looking at simplicity and modularity so extra feats and skills are a no go here. I think a flexible +1 achieves the diversity the race is meant to represent and keeps ability scores for playable races level(everyone gets a +1 somewhere). Coming from 4e one of the things I always remember about humans was the Ardoit Explorer paragon path, which basically gave you more uses and more flexible uses for your action points(for those who don't know you could spend these to take extra actions in a turn EDIT: Actually I was wrong about this it may be a feat that let you use them multiple times in an encounter) so I would like to see essentially an action point mechanic just for humans but just 2 a day(no milestone tracking), halflings already have a similar trait to this in lucky and the fighter in the original playtest package had exactly this so I don't think 2 extra actions a day for humans throws things off too much.</p><p></p><p>Also the old classic is +1 to saves, is this a good representation or just sticking to old ideas that didn't work? I didn't play 3.x but I liked the boost to defenses in 4e</p><p></p><p>I'm a bit stumped on what traits they could have that don't relate directly to combat(like dwarves' stonecunning and elves' keen senses)</p></blockquote><p></p>
[QUOTE="Fazza, post: 6024594, member: 6681748"] I agree with those that said there shouldn't be subraces. I also think +1 to everything with an extra +1 to anything if very powerful, in a one shot I ran all 3 players chose human(dual wielding fighter, warlock and sorcerer) one I know took it because he had mostly odd stats so it evened him out, this player likes the way humans are set up, I personally can't stand it. But I'd like to see more suggestions of what could be offered as an alternative. I know they are looking at simplicity and modularity so extra feats and skills are a no go here. I think a flexible +1 achieves the diversity the race is meant to represent and keeps ability scores for playable races level(everyone gets a +1 somewhere). Coming from 4e one of the things I always remember about humans was the Ardoit Explorer paragon path, which basically gave you more uses and more flexible uses for your action points(for those who don't know you could spend these to take extra actions in a turn EDIT: Actually I was wrong about this it may be a feat that let you use them multiple times in an encounter) so I would like to see essentially an action point mechanic just for humans but just 2 a day(no milestone tracking), halflings already have a similar trait to this in lucky and the fighter in the original playtest package had exactly this so I don't think 2 extra actions a day for humans throws things off too much. Also the old classic is +1 to saves, is this a good representation or just sticking to old ideas that didn't work? I didn't play 3.x but I liked the boost to defenses in 4e I'm a bit stumped on what traits they could have that don't relate directly to combat(like dwarves' stonecunning and elves' keen senses) [/QUOTE]
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