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<blockquote data-quote="Jester David" data-source="post: 6026159" data-attributes="member: 37579"><p>D&D has kind of struggled with what to do with humans the last edition. </p><p>They removed racial stat penalties -making humans were less special as the "race without penalties" - while they looked at giving each race a flavourful "weakness" and struggled with humans. In the <em>Races & Classes</em> book they talked about having the human weakness be temptation. </p><p></p><p>Human often get cast as "the average" or baseline in a lot of games (Tabletop and Video game) or diplomats. D&D always seems to force them into the "adaptable" category, which generally means they can be any class. </p><p></p><p>Subraces might be a fun way to really focus on what makes humans human in D&D Next. When I say "subraces" I mean "terrain raised" or "regional background" or "environment". </p><p>Whenever someone suggests having the terrain the person was born in offer a slight different bonus other posters quickly chirp up that so could other races. Unless that trait was unique to humans. </p><p>Humans are adaptable and flexible and change to fit the terrain. They can live and thrive anywhere. That becomes their hook. What makes humans special and gives them a larger role in the world. Which makes them worth playing from a role-playing perspective</p></blockquote><p></p>
[QUOTE="Jester David, post: 6026159, member: 37579"] D&D has kind of struggled with what to do with humans the last edition. They removed racial stat penalties -making humans were less special as the "race without penalties" - while they looked at giving each race a flavourful "weakness" and struggled with humans. In the [I]Races & Classes[/I] book they talked about having the human weakness be temptation. Human often get cast as "the average" or baseline in a lot of games (Tabletop and Video game) or diplomats. D&D always seems to force them into the "adaptable" category, which generally means they can be any class. Subraces might be a fun way to really focus on what makes humans human in D&D Next. When I say "subraces" I mean "terrain raised" or "regional background" or "environment". Whenever someone suggests having the terrain the person was born in offer a slight different bonus other posters quickly chirp up that so could other races. Unless that trait was unique to humans. Humans are adaptable and flexible and change to fit the terrain. They can live and thrive anywhere. That becomes their hook. What makes humans special and gives them a larger role in the world. Which makes them worth playing from a role-playing perspective [/QUOTE]
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