Tetsubo
First Post
I'm working on a Human Werebear build.
Based on this article: <http://www.wizards.com/default.asp?x=dnd/sp/20031114a>.
I'm having a problem with picking Feats for 9th, 12th, 15th and 18th level. I am also open to suggestion for ones I have already chosen. I plan on having him be primarily attacking with the bite/claw/claw routine. he will carry a large melee weapon ofter 4th character level as a back-up. He will also use javelins as ranged weapons.
Any thoughts?
Name: Olaf
Race: Human Werebear Gender: Male Class: Werebear Level: 1st Alignment: CG
Str: 14/16 (6 points, +2 Wereforms) +2/+3
Dex: 14/16 (6 points, +2 Wereforms) +2/+3
Con: 14 (6 points) +2
Int: 12 (4 points) +1
Wis: 14 (6 points) +2
Cha: 8 (0 points) -1
28 Point Buy
Base Speed: 30 (40 in Bear Form)
Languages: Common and Giant.
HP: 10 (d8 Werebear)
Initiative: +2/+3 (+2 DX Bonus, +1 Wereform Bonus)
BAB: +0
BAB Melee: +2/+3 (+2 ST Bonus, +1 Wereform Bonus)
BAB Missile: +2/+3 (+2 DX Bonus, +1 Wereform Bonus)
Saves: Fort +4 (+2 CN Bonus), Ref +4/+5 (+2 DX Bonus, +1 Wereform Bonus) and Will +2 (+2 WS Bonus)
Armour Class: 12/15 (+2 DX Bonus/ +1 Wereforms, +2 Natural Armour in Wereforms)
XP:
Skills: 1st level points: (2 + 1 (+1 IN Bonus)) x 4 + 4 (Human Bonus) = 16
Each following level (2 + 1 (+1 IN Bonus)) +1 (Human Bonus) = 4
Class Skills:
Control Shape (WS) +9 (4 Ranks, +2 WS Bonus, +3 Skill Focus)
Listen (WS) +6 (4 Ranks, +2 WS Bonus)
Spot (WS) +6 (4 Ranks, +2 WS Bonus)
Swim (ST; ACP) +6/+7/+11 (4 Ranks, +2 ST Bonus/ +1 Hybrid Form/ +4 Bear Form)
Cross-class Skills:
Balance (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Bluff (CH) –1 (-1 CH Penalty)
Climb (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus)
Concentration (CN) +2 (+2 CN Bonus)
Diplomacy (CH) –1 (-1 CH Penalty)
Disguise (CH) –1 (-1 CH Penalty)
Escape Artist (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Forgery (IN) +1 (+1 IN Bonus)
Gather Information (CH) –1 (-1 CH Penalty)
Heal (WS) +2 (+2 WS Bonus)
Hide (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Intimidate (CH) –1 (-1 CH Penalty)
Jump (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus)
Move Silently (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Perform (CH) –1 (-1 CH Penalty)
Ride (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Search (IN) +1 (+1 IN Bonus)
Sense Motive (WS) +2 (+2 WS Bonus)
Survival (WS) +2 (+2 WS Bonus)
Use Rope (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Feats: 1st level
Skill Focus (Control Shape)
Improved Natural Attack (Bite, 2d6 + 4) with Feat + ST Bonus (x 1.5)
Flaws:
Equipment:
Blanket
Belt
Wool Pants
Wool Shirt
Felt Vest
Knife
Quarterstaff (1d6/1d6, ×2, Bludgeoning)
Belt Pouch (15 pieces of ivory (1 gp each))
Description:
Personal History:
Goals:
Build Plan:
1st Level (Werebear 1): Feats (Skill Focus (Control Shape), Improved Natural Attack (Bite)), Str +2, Dex +2, Natural Armor +2, Bear Abilities, Bite (1d8)
2nd Level (Werebear 2): ST +2, CN +2, Scent
3rd Level (Werebear 3): Feat (Improved natural Attack (Claws)), ST +2, CN +2, Natural Armour +2, Claws
4th Level Fighter 1): +1 ST, Feat: Multiattack
5th Level (Fighter 2): Feat: Combat Reflexes
6th Level (Barbarian 1): Feat (Blind-Fighting)
7th Level (Barbarian 2):
8th Level (Werebear 4): +1 ST, ST +2, CN +2. Improved Grab, Track
9th Level (Werebear 5): Feat (), ST +4, CN +2, Natural Armour +1
10th Level (Werebear 6): ST +4, Large
11th Level (Warshaper 1):
12th Level (Warshaper 2): Feat (), +1 ST
13th Level (Warshaper 3):
14th Level (Warshaper 4):
15th Level (Warshaper 5): Feat ()
16th Level: +1 ST
17th Level:
18th Level: Feat ()
19th Level:
20th Level: +1 ST
Based on this article: <http://www.wizards.com/default.asp?x=dnd/sp/20031114a>.
I'm having a problem with picking Feats for 9th, 12th, 15th and 18th level. I am also open to suggestion for ones I have already chosen. I plan on having him be primarily attacking with the bite/claw/claw routine. he will carry a large melee weapon ofter 4th character level as a back-up. He will also use javelins as ranged weapons.
Any thoughts?
Name: Olaf
Race: Human Werebear Gender: Male Class: Werebear Level: 1st Alignment: CG
Str: 14/16 (6 points, +2 Wereforms) +2/+3
Dex: 14/16 (6 points, +2 Wereforms) +2/+3
Con: 14 (6 points) +2
Int: 12 (4 points) +1
Wis: 14 (6 points) +2
Cha: 8 (0 points) -1
28 Point Buy
Base Speed: 30 (40 in Bear Form)
Languages: Common and Giant.
HP: 10 (d8 Werebear)
Initiative: +2/+3 (+2 DX Bonus, +1 Wereform Bonus)
BAB: +0
BAB Melee: +2/+3 (+2 ST Bonus, +1 Wereform Bonus)
BAB Missile: +2/+3 (+2 DX Bonus, +1 Wereform Bonus)
Saves: Fort +4 (+2 CN Bonus), Ref +4/+5 (+2 DX Bonus, +1 Wereform Bonus) and Will +2 (+2 WS Bonus)
Armour Class: 12/15 (+2 DX Bonus/ +1 Wereforms, +2 Natural Armour in Wereforms)
XP:
Skills: 1st level points: (2 + 1 (+1 IN Bonus)) x 4 + 4 (Human Bonus) = 16
Each following level (2 + 1 (+1 IN Bonus)) +1 (Human Bonus) = 4
Class Skills:
Control Shape (WS) +9 (4 Ranks, +2 WS Bonus, +3 Skill Focus)
Listen (WS) +6 (4 Ranks, +2 WS Bonus)
Spot (WS) +6 (4 Ranks, +2 WS Bonus)
Swim (ST; ACP) +6/+7/+11 (4 Ranks, +2 ST Bonus/ +1 Hybrid Form/ +4 Bear Form)
Cross-class Skills:
Balance (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Bluff (CH) –1 (-1 CH Penalty)
Climb (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus)
Concentration (CN) +2 (+2 CN Bonus)
Diplomacy (CH) –1 (-1 CH Penalty)
Disguise (CH) –1 (-1 CH Penalty)
Escape Artist (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Forgery (IN) +1 (+1 IN Bonus)
Gather Information (CH) –1 (-1 CH Penalty)
Heal (WS) +2 (+2 WS Bonus)
Hide (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Intimidate (CH) –1 (-1 CH Penalty)
Jump (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus)
Move Silently (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Perform (CH) –1 (-1 CH Penalty)
Ride (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Search (IN) +1 (+1 IN Bonus)
Sense Motive (WS) +2 (+2 WS Bonus)
Survival (WS) +2 (+2 WS Bonus)
Use Rope (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)
Feats: 1st level
Skill Focus (Control Shape)
Improved Natural Attack (Bite, 2d6 + 4) with Feat + ST Bonus (x 1.5)
Flaws:
Equipment:
Blanket
Belt
Wool Pants
Wool Shirt
Felt Vest
Knife
Quarterstaff (1d6/1d6, ×2, Bludgeoning)
Belt Pouch (15 pieces of ivory (1 gp each))
Description:
Personal History:
Goals:
Build Plan:
1st Level (Werebear 1): Feats (Skill Focus (Control Shape), Improved Natural Attack (Bite)), Str +2, Dex +2, Natural Armor +2, Bear Abilities, Bite (1d8)
2nd Level (Werebear 2): ST +2, CN +2, Scent
3rd Level (Werebear 3): Feat (Improved natural Attack (Claws)), ST +2, CN +2, Natural Armour +2, Claws
4th Level Fighter 1): +1 ST, Feat: Multiattack
5th Level (Fighter 2): Feat: Combat Reflexes
6th Level (Barbarian 1): Feat (Blind-Fighting)
7th Level (Barbarian 2):
8th Level (Werebear 4): +1 ST, ST +2, CN +2. Improved Grab, Track
9th Level (Werebear 5): Feat (), ST +4, CN +2, Natural Armour +1
10th Level (Werebear 6): ST +4, Large
11th Level (Warshaper 1):
12th Level (Warshaper 2): Feat (), +1 ST
13th Level (Warshaper 3):
14th Level (Warshaper 4):
15th Level (Warshaper 5): Feat ()
16th Level: +1 ST
17th Level:
18th Level: Feat ()
19th Level:
20th Level: +1 ST