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Humans, Fighters, and Life Domain Most Popular On D&D Beyond
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7771938" data-attributes="member: 6873517"><p>I was very much referring to how successful things were overall. What I meant about "they got lucky" was that I don't think anyone in 2014 would have anticipated the really substantial success that's happened and their released for a while afterwards felt a bit uncertain because it wasn't too clear where things would go. </p><p></p><p>And I will say this, which you can take as being belittling if you want: WotC may playtest like heck, but their math skills haven't really impressed me in a lot of areas and it really never has. 3E had chained rounding errors in the saving throws which led to some really strange stuff and there are a number of areas in 5E as well. I don't recall ones in 4E but I'm sure they were there, too. </p><p></p><p>Doing a good job with an established game like D&D is <em>hard </em>and in general they did a good job, although there are some poorly functioning aspects of 5E, still. I'd like a 5.5E that fixed up some areas, e.g., saves and skills especially at high levels, and made a few classes less prone to build traps or being monotonous.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7771938, member: 6873517"] I was very much referring to how successful things were overall. What I meant about "they got lucky" was that I don't think anyone in 2014 would have anticipated the really substantial success that's happened and their released for a while afterwards felt a bit uncertain because it wasn't too clear where things would go. And I will say this, which you can take as being belittling if you want: WotC may playtest like heck, but their math skills haven't really impressed me in a lot of areas and it really never has. 3E had chained rounding errors in the saving throws which led to some really strange stuff and there are a number of areas in 5E as well. I don't recall ones in 4E but I'm sure they were there, too. Doing a good job with an established game like D&D is [I]hard [/I]and in general they did a good job, although there are some poorly functioning aspects of 5E, still. I'd like a 5.5E that fixed up some areas, e.g., saves and skills especially at high levels, and made a few classes less prone to build traps or being monotonous. [/QUOTE]
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