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Hunger and starvation
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<blockquote data-quote="Goumindong" data-source="post: 4400471" data-attributes="member: 70874"><p>Make it a level appropriate skill challenge and then gloss over the details. Players gain no benefit from an extended rest during the time they are "surviving".</p><p></p><p>Its actually a pretty clever mechanic to deal with traveling. Since most of the time people travel is kinda boring and you might get a random encounter if the DM decides to run like that. Course a single random encounter on a travel is worthless, the players rest after each one since its a day.</p><p></p><p>Threat the entire travel like a single day and say you cant get the benefit of an extended rest when traveling without taking a week off(or something). The survival part is an endurance/perception/nature skill challenge(dungeoneering if the travel happens underground), the overland parts are athletics/endurance, combat is combat, covering tracks is nature/dungeoneering etc.</p><p></p><p>I should write up something about that.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4400471, member: 70874"] Make it a level appropriate skill challenge and then gloss over the details. Players gain no benefit from an extended rest during the time they are "surviving". Its actually a pretty clever mechanic to deal with traveling. Since most of the time people travel is kinda boring and you might get a random encounter if the DM decides to run like that. Course a single random encounter on a travel is worthless, the players rest after each one since its a day. Threat the entire travel like a single day and say you cant get the benefit of an extended rest when traveling without taking a week off(or something). The survival part is an endurance/perception/nature skill challenge(dungeoneering if the travel happens underground), the overland parts are athletics/endurance, combat is combat, covering tracks is nature/dungeoneering etc. I should write up something about that. [/QUOTE]
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