Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Hunter: the Vigil - I Left My Soul in San Francisco - Ryan Smith - Prelude [Restart]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 6901793" data-attributes="member: 11437"><p>This is the "catch up" post. After this post, we will continue with the prelude.</p><p></p><p>***</p><p></p><p>Ryan rushed across the open space toward the fallen soldiers. Ryan managed to get to the men ahead of any sniper shots. Quickly, Ryan assessed the situation. The fallen soldiers were members of Ryan's infantry unit. With little time to search the soldiers, Ryan grabbed some ammo clips. He ran to the bakery building before some rifle shots went off (missing Ryan).</p><p></p><p>Once Ryan was inside the bakery, he had a few moments to get his bearings. The bakery was a two-story building. Ryan knew that the snipers were on the second floor. If Ryan wanted to deal with the snipers, he would have to find a way to get up there. Ryan searched the ground floor. He found the production area - replete with metal, rolling racks, ovens, and storage. Ryan also found a packaging and shipping area. At the rear of the building, Ryan found a loading dock door. It was stuck and probably damaged (thus, sticking the door). Ryan took a moment to try to budge the door, but he was unable to get it to move at all (certainly not without making a lot of noise).</p><p></p><p>As Ryan was about to look for another way to find the stairs to the second floor, he heard a strange, female voice. The voice spoke Ryan's name and welcomed him. The woman, whomever she was, was calm and serene. Ryan spun in place, his weapon leveled, looking for the woman. He saw no one.</p><p></p><p>[ATTACH]77048[/ATTACH]</p><p></p><p>Ryan decided to get out of the bakery altogether.</p></blockquote><p></p>
[QUOTE="Insight, post: 6901793, member: 11437"] This is the "catch up" post. After this post, we will continue with the prelude. *** Ryan rushed across the open space toward the fallen soldiers. Ryan managed to get to the men ahead of any sniper shots. Quickly, Ryan assessed the situation. The fallen soldiers were members of Ryan's infantry unit. With little time to search the soldiers, Ryan grabbed some ammo clips. He ran to the bakery building before some rifle shots went off (missing Ryan). Once Ryan was inside the bakery, he had a few moments to get his bearings. The bakery was a two-story building. Ryan knew that the snipers were on the second floor. If Ryan wanted to deal with the snipers, he would have to find a way to get up there. Ryan searched the ground floor. He found the production area - replete with metal, rolling racks, ovens, and storage. Ryan also found a packaging and shipping area. At the rear of the building, Ryan found a loading dock door. It was stuck and probably damaged (thus, sticking the door). Ryan took a moment to try to budge the door, but he was unable to get it to move at all (certainly not without making a lot of noise). As Ryan was about to look for another way to find the stairs to the second floor, he heard a strange, female voice. The voice spoke Ryan's name and welcomed him. The woman, whomever she was, was calm and serene. Ryan spun in place, his weapon leveled, looking for the woman. He saw no one. [ATTACH=CONFIG]77048._xfImport[/ATTACH] Ryan decided to get out of the bakery altogether. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Hunter: the Vigil - I Left My Soul in San Francisco - Ryan Smith - Prelude [Restart]
Top