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Hunter's Rapid shot question
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<blockquote data-quote="brehobit" data-source="post: 5558801" data-attributes="member: 12032"><p>Something I'd missed the first time around is that the hunter's rapid shot power seems to require you to take a basic attack against allies within in or adjacent to the one square you pick.</p><p style="margin-left: 20px">You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack’s range. You take a -2 penalty to the attack rolls.</p><p></p><p>Two things:</p><ol> <li data-xf-list-type="ol">I assume everyone agrees that means you must make such an attack on every creature?</li> <li data-xf-list-type="ol">What mechanisms can you use to reduce the change of hitting/damage on allies?</li> </ol><p>For #2 the best I can think of is using magic ammunition which should reduce the hit chance and damage. Thoughts on that tactic? Too "metagame-y"? Other ideas?</p></blockquote><p></p>
[QUOTE="brehobit, post: 5558801, member: 12032"] Something I'd missed the first time around is that the hunter's rapid shot power seems to require you to take a basic attack against allies within in or adjacent to the one square you pick. [INDENT]You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack’s range. You take a -2 penalty to the attack rolls.[/INDENT] Two things: [LIST=1] [*]I assume everyone agrees that means you must make such an attack on every creature? [*]What mechanisms can you use to reduce the change of hitting/damage on allies? [/LIST] For #2 the best I can think of is using magic ammunition which should reduce the hit chance and damage. Thoughts on that tactic? Too "metagame-y"? Other ideas? [/QUOTE]
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Hunter's Rapid shot question
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