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<blockquote data-quote="KahlessNestor" data-source="post: 6993765" data-attributes="member: 6801311"><p>The barbarians of the Nyos steppe are very varied. This is an area that is very open to player development. Many of the barbarian tribes on the areas closest to Arideen are Old Ones, the original human inhabitants of the Arideen Empire before the Prophet led his people here from the east and established the empire. They were pushed out and moved onto the plains. Most of these are fairly settled or only semi-nomadic and often interact with the more recent settlers under the protection of Arideen.</p><p></p><p>The other lage nomadic group in the western Nyos are the stout halflings. These are your typical war painted, loincloth-wearing, ferocious warriors. They ride raptors and herd large herbivorous reptiles. Some say they practice cannibalism, eating their enemies for their power and strength. They war amongst their own tribes almost as much as they raid the settlements of Old Ones and settlers.</p><p></p><p>Farther out into Nyos you have various Chadan human tribes, and in the east, Zhytian humans. These can be developed as needed.</p><p></p><p>Freeport is a large, sprawling port city built on a series of islands just off the coast of the Ingha Swamp. Some of it sprawls onto the coast and into the swamp, as well. It's a fairl uh lawless town, where justice typically goes to the one with the most coin. A wide mix of humans of various ethnicities and other races dwell here, many that don't fit well in normal society, like half-orcs or monstrous races. A semblance of order is kept by the Captains. These are merchant-pirates who have accumulated enough money, power, and influence to set themselves up as kingpins. Each captain has a territory in the city which he or she is responsible for maintaining, but also reaping the benefits of "owning", getting a portion of all crime and trade occurring in his territory. Territory squabbling occurs between tje captains, but outright gang war is forbidden without approval from the Captain's Moot, a council of all the captains.</p><p></p><p>An Imperial enclave exists on the north side of the city. It is the most lawful place in Freeport. It is the home port of the small Imperial Navy. It's governor has a vote in the Captain's Moot, but little influence outside the enclave.</p><p></p><p>Freeport is fairly open for development as well.</p><p></p><p>Sent from my SM-G900P using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 6993765, member: 6801311"] The barbarians of the Nyos steppe are very varied. This is an area that is very open to player development. Many of the barbarian tribes on the areas closest to Arideen are Old Ones, the original human inhabitants of the Arideen Empire before the Prophet led his people here from the east and established the empire. They were pushed out and moved onto the plains. Most of these are fairly settled or only semi-nomadic and often interact with the more recent settlers under the protection of Arideen. The other lage nomadic group in the western Nyos are the stout halflings. These are your typical war painted, loincloth-wearing, ferocious warriors. They ride raptors and herd large herbivorous reptiles. Some say they practice cannibalism, eating their enemies for their power and strength. They war amongst their own tribes almost as much as they raid the settlements of Old Ones and settlers. Farther out into Nyos you have various Chadan human tribes, and in the east, Zhytian humans. These can be developed as needed. Freeport is a large, sprawling port city built on a series of islands just off the coast of the Ingha Swamp. Some of it sprawls onto the coast and into the swamp, as well. It's a fairl uh lawless town, where justice typically goes to the one with the most coin. A wide mix of humans of various ethnicities and other races dwell here, many that don't fit well in normal society, like half-orcs or monstrous races. A semblance of order is kept by the Captains. These are merchant-pirates who have accumulated enough money, power, and influence to set themselves up as kingpins. Each captain has a territory in the city which he or she is responsible for maintaining, but also reaping the benefits of "owning", getting a portion of all crime and trade occurring in his territory. Territory squabbling occurs between tje captains, but outright gang war is forbidden without approval from the Captain's Moot, a council of all the captains. An Imperial enclave exists on the north side of the city. It is the most lawful place in Freeport. It is the home port of the small Imperial Navy. It's governor has a vote in the Captain's Moot, but little influence outside the enclave. Freeport is fairly open for development as well. Sent from my SM-G900P using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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