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<blockquote data-quote="KahlessNestor" data-source="post: 7037558" data-attributes="member: 6801311"><p>Shoot. I'm sorry. I was wrong. The tens (10, 20, 30) are the top of the bracket. The next one (11, 21, 31) bumps you to the next level <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Not sure if it would have changed any allocations for you. If it does, let me know and we'll rejigger the numbers. Power did go up, though, so here's your new allocations so far:</p><p></p><p>Defense 28 - Defensible, with at least one fortified town or castle. Roads and trails are present, and rivers or ports are likely.</p><p>*Influence 40 - A minor house. (Examples from Westeros: House Clegane, House Payne, House Karstark, if you've read the books)</p><p>*Lands 30 - A modest stretch of land or medium-size island (ex. House Frey)</p><p>Law 28 - Typical level of Law. Crime is common, but not out of control.</p><p>Population 36 - Modest population. At least one town and several small hamlets.</p><p>*Power 31- A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house.</p><p>*Wealth 50 - Affluent. Your family has more funds than it needs and lives in comfort.</p><p></p><p>The third step is making some rolls for House History. To start, roll 1d6 for First Founding. This will tell us when House Keltarin was founded and how many historical events we will roll for. Historical events will give +/- to your resource numbers.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7037558, member: 6801311"] Shoot. I'm sorry. I was wrong. The tens (10, 20, 30) are the top of the bracket. The next one (11, 21, 31) bumps you to the next level :( Not sure if it would have changed any allocations for you. If it does, let me know and we'll rejigger the numbers. Power did go up, though, so here's your new allocations so far: Defense 28 - Defensible, with at least one fortified town or castle. Roads and trails are present, and rivers or ports are likely. *Influence 40 - A minor house. (Examples from Westeros: House Clegane, House Payne, House Karstark, if you've read the books) *Lands 30 - A modest stretch of land or medium-size island (ex. House Frey) Law 28 - Typical level of Law. Crime is common, but not out of control. Population 36 - Modest population. At least one town and several small hamlets. *Power 31- A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. *Wealth 50 - Affluent. Your family has more funds than it needs and lives in comfort. The third step is making some rolls for House History. To start, roll 1d6 for First Founding. This will tell us when House Keltarin was founded and how many historical events we will roll for. Historical events will give +/- to your resource numbers. [/QUOTE]
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