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<blockquote data-quote="NeoNinevite" data-source="post: 6995813" data-attributes="member: 6857126"><p><strong>Garret Quicktalon, Halfling Barbarian</strong></p><p></p><p>[sblock=Stats]<strong>Garret Quicktalon</strong></p><p><strong>Race</strong>: Stout Halfling <strong>Class</strong>: Barbarian 1</p><p><strong>Background</strong>: Outlander <strong>Alignment</strong>: Lawful Neutral</p><p><strong>Sex</strong>: Male <strong>Age</strong>: 30 <strong>Height</strong>: 3'2" <strong>Weight</strong>: 42lb <strong>Size</strong>: Small</p><p><strong>Senses</strong>: Normal Vision</p><p><strong>Speed</strong>: 25 ft.</p><p></p><p><strong>Abilities</strong>:</p><p><strong>STR</strong> 14 +2</p><p><strong>DEX</strong> 16 +3 (14 base, +2 race)</p><p><strong>CON</strong> 16 +3 (15 base, +1 race)</p><p><strong>INT</strong> 10</p><p><strong>WIS</strong> 13 +1</p><p><strong>CHA</strong> 12 +1</p><p></p><p><strong>Proficiency</strong>: +2</p><p><strong>Saving Throws</strong>: Strength, Constitution</p><p><strong>Skills</strong>: Athletics, Intimidation, Perception, Survival</p><p><strong>Armor</strong>: Light armor, medium armor, shields</p><p><strong>Weapons</strong>: Simple weapons, martial weapons</p><p><strong>Tools</strong>: Horn</p><p><strong>Languages</strong>: Common, halfling, orcish</p><p></p><p><strong>Combat</strong></p><p><strong>Initiative</strong>: +3</p><p><strong>Defense</strong></p><p><strong>Armor Class</strong>: 18</p><p><strong>Hit Points</strong>: 15</p><p><strong>Hit Dice</strong>: 1d12</p><p><strong>Attacks</strong>: </p><p><strong>Scimitar</strong>: +5 to hit, 1d6+3 damage</p><p><strong>Dagger</strong>: +5 to hit, 1d4+3 damage</p><p><strong>4 Javelins</strong>: +4 to hit, 1d6+2 damage</p><p></p><p><strong>Features and Traits</strong></p><p><strong>Lucky</strong>: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p><p><strong>Brave</strong>: You have advantage on saving throws against being frightened.</p><p><strong>Halfling Nimbleness</strong>: You can move through the space of any creature that is of a size larger than yours.</p><p><strong>Stout Resilience</strong>: You have advantage on saving throws against poison, and you have resistance against poison damage.</p><p><strong>Rage</strong>: In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:</p><ul> <li data-xf-list-type="ul">You have advantage on Strength checks and Strength saving throws.</li> <li data-xf-list-type="ul">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li> <li data-xf-list-type="ul">You have resistance to bludgeoning, piercing, and slashing damage.</li> </ul><p>If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p><p><strong>Unarmored Defense</strong>: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p><p></p><p></p><p></p><p><strong>Equipment</strong></p><p>Scimitar, dagger, shield, four javelins, a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 ft. hempen rope, a staff, a hunting trap, a raptor's talon, a set of traveler's clothes, a belt pouch, a tiny cage with no door.</p><p></p><p><strong>Money</strong>: 20gp</p><p>[/sblock]</p><p>[sblock=Background]</p><p><strong>Background</strong></p><p><strong></strong>Garret was born into the Quicktalon tribe, and was raised on the move. He fought for his tribe when necessary, but didn't enjoy conflict as much as the others.</p><p>Due to his dislike of conflict, he found himself often assigned to tending for the raptors, though he still killed for his tribe in many battles. On one particular day, while a number of his tribe's fiercest warriors were raiding an Old One village, his own settlement was attacked by a collection of other tribes, led by Oston Bloodscythe, a ruthless warlord. They slaughtered his tribe, and he fled on one of the raptors he tended. He was chased by some of the raiders, and after a long night of constant pursuit his raptor collapsed from exhaustion.</p><p>He was found and beaten to within an inch of his life by his attackers, but they stopped to taunt him with stories of how they murdered his tribe. Garret flew into a rage for the first time ever, and slaughtered the three halflings and their mounts, pausing only to cut a talon off his faithful mount to keep as a memento, before fleeing on foot.</p><p>He decided that he didn't want to spend his life fighting, and so he tried to find somewhere that would accept him. He was turned away from every city he found, until he heard of Freeport, where supposedly everyone was accepted.</p><p>When he reached Freeport, he found himself accepted, but only if he worked as an enforcer under the command of the half-orc, Captain Blackcloak. He used his history as a barbarian to intimidate and, as time progressed, he began to be trusted with more important jobs, such as breking into warehouses or stealing from particular targets. In these jobs, he was assisted by a rogueish human called Cale Morin, and over the course of the two years Garret worked for Blackcloak, they became inseperable friends. Cale was the brains and the face of their work, with Garret providing the muscle when things inevitably went wrong. It was a partnership that worked very well.</p><p>However, a few weeks ago, Captain Blackcloack decided that there was a job that Cale could only do alone: the infiltration of a rival organisation. As a result, Garret was given his own assignment; A friend of the Captain's in Essess needed help with something, and Garret was the halfling for the job.</p><p></p><p><strong>Friend</strong>: Cale Morin, a human rogue who had been Garret's partner for most of two years.</p><p><strong>Contact</strong>: Captain Blackcloak, Garret's boss and half-orc leader of a gang in Freeport</p><p><strong>Enemy</strong>: Oston Bloodscythe, the stout halfling who led a small coallition of tribes in the raid on Garret's village.</p><p><strong>Trinket</strong>: A tiny cage with no door. Cale bought Garret this trinket as a memento, due to Garret's insistence on sticking to his tribe's code of honour, despite the fact that no one would know if he didn't stick with it. It represents the fact that Garret voluntarily cages himself, even though he could leave at any time.</p><p></p><p><strong>Appearance</strong></p><p>Garret is of above average height for a halfling, with light brown hair, and blue paint depicting packs of raptors, their figures distorted and intertwining over nearly every inch of his body. He wears the traditional garb of his tribe, i.e. loincloth and furs.</p><p></p><p><strong>Outlander</strong></p><p><strong>Feature</strong>: Wanderer</p><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Origin</strong>: Tribal marauder</p><p><strong>Trait</strong>: I watch over my friends as if they were a litter of newborn pups.</p><p><strong>Trait</strong>: I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a rampaging raptor.</p><p><strong>Ideal</strong>: Honor. If I dishonor myself, I dishonor my tribe. (Lawful)</p><p><strong>Bond</strong>: I am the last of my tribe, and it is up to me to ensure their names enter legends.</p><p><strong>Flaw</strong>: I hold myself back due to my regrets over my past.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="NeoNinevite, post: 6995813, member: 6857126"] [b]Garret Quicktalon, Halfling Barbarian[/b] [sblock=Stats][B]Garret Quicktalon[/B] [B]Race[/B]: Stout Halfling [B]Class[/B]: Barbarian 1 [B]Background[/B]: Outlander [B]Alignment[/B]: Lawful Neutral [B]Sex[/B]: Male [B]Age[/B]: 30 [B]Height[/B]: 3'2" [B]Weight[/B]: 42lb [B]Size[/B]: Small [B]Senses[/B]: Normal Vision [B]Speed[/B]: 25 ft. [B]Abilities[/B]: [B]STR[/B] 14 +2 [B]DEX[/B] 16 +3 (14 base, +2 race) [B]CON[/B] 16 +3 (15 base, +1 race) [B]INT[/B] 10 [B]WIS[/B] 13 +1 [B]CHA[/B] 12 +1 [B]Proficiency[/B]: +2 [B]Saving Throws[/B]: Strength, Constitution [B]Skills[/B]: Athletics, Intimidation, Perception, Survival [B]Armor[/B]: Light armor, medium armor, shields [B]Weapons[/B]: Simple weapons, martial weapons [B]Tools[/B]: Horn [B]Languages[/B]: Common, halfling, orcish [B]Combat[/B] [B]Initiative[/B]: +3 [B]Defense[/B] [B]Armor Class[/B]: 18 [B]Hit Points[/B]: 15 [B]Hit Dice[/B]: 1d12 [B]Attacks[/B]: [B]Scimitar[/B]: +5 to hit, 1d6+3 damage [B]Dagger[/B]: +5 to hit, 1d4+3 damage [B]4 Javelins[/B]: +4 to hit, 1d6+2 damage [B]Features and Traits[/B] [B]Lucky[/B]: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. [B]Brave[/B]: You have advantage on saving throws against being frightened. [B]Halfling Nimbleness[/B]: You can move through the space of any creature that is of a size larger than yours. [B]Stout Resilience[/B]: You have advantage on saving throws against poison, and you have resistance against poison damage. [B]Rage[/B]: In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: [LIST] [*]You have advantage on Strength checks and Strength saving throws. [*]When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. [*]You have resistance to bludgeoning, piercing, and slashing damage. [/LIST] If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. [B]Unarmored Defense[/B]: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. [B]Equipment[/B] Scimitar, dagger, shield, four javelins, a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 ft. hempen rope, a staff, a hunting trap, a raptor's talon, a set of traveler's clothes, a belt pouch, a tiny cage with no door. [B]Money[/B]: 20gp [/sblock] [sblock=Background] [B]Background [/B]Garret was born into the Quicktalon tribe, and was raised on the move. He fought for his tribe when necessary, but didn't enjoy conflict as much as the others. Due to his dislike of conflict, he found himself often assigned to tending for the raptors, though he still killed for his tribe in many battles. On one particular day, while a number of his tribe's fiercest warriors were raiding an Old One village, his own settlement was attacked by a collection of other tribes, led by Oston Bloodscythe, a ruthless warlord. They slaughtered his tribe, and he fled on one of the raptors he tended. He was chased by some of the raiders, and after a long night of constant pursuit his raptor collapsed from exhaustion. He was found and beaten to within an inch of his life by his attackers, but they stopped to taunt him with stories of how they murdered his tribe. Garret flew into a rage for the first time ever, and slaughtered the three halflings and their mounts, pausing only to cut a talon off his faithful mount to keep as a memento, before fleeing on foot. He decided that he didn't want to spend his life fighting, and so he tried to find somewhere that would accept him. He was turned away from every city he found, until he heard of Freeport, where supposedly everyone was accepted. When he reached Freeport, he found himself accepted, but only if he worked as an enforcer under the command of the half-orc, Captain Blackcloak. He used his history as a barbarian to intimidate and, as time progressed, he began to be trusted with more important jobs, such as breking into warehouses or stealing from particular targets. In these jobs, he was assisted by a rogueish human called Cale Morin, and over the course of the two years Garret worked for Blackcloak, they became inseperable friends. Cale was the brains and the face of their work, with Garret providing the muscle when things inevitably went wrong. It was a partnership that worked very well. However, a few weeks ago, Captain Blackcloack decided that there was a job that Cale could only do alone: the infiltration of a rival organisation. As a result, Garret was given his own assignment; A friend of the Captain's in Essess needed help with something, and Garret was the halfling for the job. [B]Friend[/B]: Cale Morin, a human rogue who had been Garret's partner for most of two years. [B]Contact[/B]: Captain Blackcloak, Garret's boss and half-orc leader of a gang in Freeport [B]Enemy[/B]: Oston Bloodscythe, the stout halfling who led a small coallition of tribes in the raid on Garret's village. [B]Trinket[/B]: A tiny cage with no door. Cale bought Garret this trinket as a memento, due to Garret's insistence on sticking to his tribe's code of honour, despite the fact that no one would know if he didn't stick with it. It represents the fact that Garret voluntarily cages himself, even though he could leave at any time. [B]Appearance[/B] Garret is of above average height for a halfling, with light brown hair, and blue paint depicting packs of raptors, their figures distorted and intertwining over nearly every inch of his body. He wears the traditional garb of his tribe, i.e. loincloth and furs. [B]Outlander[/B] [B]Feature[/B]: Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [B]Origin[/B]: Tribal marauder [B]Trait[/B]: I watch over my friends as if they were a litter of newborn pups. [B]Trait[/B]: I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a rampaging raptor. [B]Ideal[/B]: Honor. If I dishonor myself, I dishonor my tribe. (Lawful) [B]Bond[/B]: I am the last of my tribe, and it is up to me to ensure their names enter legends. [B]Flaw[/B]: I hold myself back due to my regrets over my past. [/sblock] [/QUOTE]
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