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Hydellor Rogues Gallery and Setting Information
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<blockquote data-quote="Steve Gorak" data-source="post: 6998270" data-attributes="member: 15132"><p><strong>Name:</strong> Theremin of Keltarin</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half elf</p><p><strong>Class/Level:</strong> Bard 5 (lore)</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human, elf)</p><p><strong>Init:</strong> +5 (+4 dex, +1 jack of all trades)</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 15</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 15 (+1 leather, +4 dex)</p><p><strong>HP:</strong> 43 + 9 temp (8 + 20 lvl 2-5 + 5*3 con)</p><p><strong>Saves:</strong> Dexterity & Charisma</p><p><strong>Special Defenses:</strong></p><p>- Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong></p><p>rapier +7 Attack, 1d8+4 Piercing</p><p>dagger +7 Attack, 1d4+4 Piercing (range 20/60)</p><p>light crossbow +6 attack; 1d8+4 damage Piercing (range 80/320)</p><p><strong>Special Attacks:</strong> Spells:</p><p>Spell attcak modifier: +7</p><p>Spell save DC: 15</p><p></p><p>known: 3 cantrips: Minor illusion, vicious mockery, Prestidigitation</p><p>8 spells known: Lvl: 1: sleep, Faerie Fire, Healing word, Tasha’s Hideous Laughter</p><p> lvl2: Suggestion, silence</p><p> Lvl3: hypnotic pattern, leomund’s tiny hut</p><p></p><p>Spell slots: lvl 1:4, lvl2: 3; lvl3: 2</p><p></p><p><strong>feats</strong></p><p>inspiring leader</p><p>You can spend 10 minutes inspiring your companions,</p><p>shoring up their resolve to fight. When you do so, choose</p><p>up to six friendly creatures (which can include yourself)</p><p>within 30 feet o f you w ho can see or hear you and w ho</p><p>can understand you. Each creature can gain temporary</p><p>hit points equal to your level + your Charisma modifier.</p><p>A creature can’t gain temporary hit points from this feat</p><p>again until it has finished a short or long rest.</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 12 (+1), <strong>Dex</strong> 18 (+4)* , <strong>Con</strong> 16 (+3), <strong>Int</strong> 14 (+2), <strong>Wis</strong> 15 (+2), <strong>Cha</strong> 19 (+4)*</p><p>*Proficient</p><p>Rolls: 17,17,15,15,14,12, half ef : +2 cha, +1 con, +1 dex</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 2 half elf, 3 bard, 2 noble/spy background</p><p>Not proficient gets +1 from Jack of all trades</p><p>* denotes expertise</p><p></p><p><strong>+6 (dex) Acrobatics</strong> - bonus bard proficiency</p><p>+3 (wis) Animal Handling</p><p>+3 (int) Arcana</p><p>+2 (str) Athletics</p><p><strong>+10 (cha) Deception*</strong> - From half elf</p><p>+3 (int) History</p><p><strong>+5 (wis) Insight</strong> - From bard</p><p>+5 (cha) Intimidation</p><p><strong>+5 (int) Investigation<strong> - bonus bard proficiency</strong></strong></p><p><strong><strong>+3 (wis) Medicine</strong></strong></p><p><strong><strong>+3 (int) Nature</strong></strong></p><p><strong><strong><strong>+5 (wis) Perception</strong> - From half elf</strong></strong></p><p><strong><strong><strong>+7 (cha) Performance</strong> - From bard</strong></strong></p><p><strong><strong><strong>+10 (cha) Persuasion*</strong> - From Noble/spy</strong></strong></p><p><strong><strong>+3 (int) Religion</strong></strong></p><p><strong><strong><strong>+7 (dex) Sleight of Hand</strong> - From bard </strong></strong></p><p><strong><strong><strong>+7 (dex) Stealth</strong> - From Noble/spy</strong></strong></p><p><strong><strong><strong>+5 (wis) Survival</strong> - bonus bard proficiency</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Tools: Thieve's tools</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Languages:</strong>Common, Elvish(half elf), goblinoid (half elf), sylvan(background)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>RACE FEATURES</strong> </strong></strong></p><p><strong><strong><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</strong></strong></p><p><strong><strong><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</strong></strong></p><p><strong><strong><strong>Skill Versatility:</strong> proficient in two skills of your choice</strong></strong></p><p><strong><strong><strong>Languages:</strong> Common, Elven, +1 additional: sylvan</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>BACKGROUND FEATURES</strong> Noble & spy hybrid</strong></strong></p><p><strong><strong><strong>Feature: Position of privilege</strong> As noble</strong></strong></p><p><strong><strong><strong>Skill Proficiencies:</strong> Stealth, persuation </strong></strong></p><p><strong><strong><strong>Tool Proficiencies:</strong> Thieve's tools</strong></strong></p><p><strong><strong><strong>Language</strong>: 1 extra language: goblinoid </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>CLASS FEATURES - bard</strong></strong></strong></p><p><strong><strong><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 14 (8 + prof bonus + cha mod). Your attack bonus when you make an attack with a spell is +6. </strong></strong></p><p><strong><strong>Spell level 1/2/3/4/5/6/7/8/9</strong></strong></p><p><strong><strong>Slots per day 4/3/0/0/0/0/0/0/0</strong></strong></p><p><strong><strong><strong>- Bardic inspiration:</strong> Bonus action, chose a creature other than yourself within 60 ft. </strong></strong></p><p><strong><strong>Creature gains one bardic inspiration dice. In the next 10 minutes, it can add the die to an ability check, an attack or a save</strong></strong></p><p><strong><strong>Gain 4 uses/ short rest (cha mod)</strong></strong></p><p><strong><strong><strong>Jack of all trades</strong> you can add half your proficiency bonus, rounded down, to any ability che ck you make that doesn ’t already include your proficiency bonus.</strong></strong></p><p><strong><strong><strong>Song of Rest</strong> Allies regain an extra d6 after a short rest</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Proficiencies</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Gear: </strong></strong></strong></p><p><strong><strong>• a rapier</strong></strong></p><p><strong><strong>• a diplomat’s pack: </strong></strong></p><p><strong><strong>Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, </strong></strong></p><p><strong><strong>a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, </strong></strong></p><p><strong><strong>sealing wax, and soap</strong></strong></p><p><strong><strong>• a lute</strong></strong></p><p><strong><strong>• Leather armor and a dagger</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing money</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Money: 25 gp</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Physical Appearance:</strong></strong></strong></p><p> <strong><strong>is a half-elf of boyish appearance, 5 feet tall, and weighs 140 pounds. He has pale skin, brown eyes and dark brown hair. He is 19 years old.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Backstory:</strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Friend - Grandmother, current matriarch of his noble house</strong></strong></p><p><strong><strong>Foe - Uncle and Cousin, current heir and sees character as a threat</strong></strong></p><p><strong><strong>Contact - an academic at the royal library</strong></strong></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6998270, member: 15132"] [B]Name:[/B] Theremin of Keltarin [B]Sex:[/B] Male [B]Race:[/B] Half elf [B]Class/Level:[/B] Bard 5 (lore) [B]Alignment:[/B] Lawful Neutral [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human, elf) [B]Init:[/B] +5 (+4 dex, +1 jack of all trades) [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 15 [B]DEFENSE AC:[/B] 15 (+1 leather, +4 dex) [B]HP:[/B] 43 + 9 temp (8 + 20 lvl 2-5 + 5*3 con) [B]Saves:[/B] Dexterity & Charisma [B]Special Defenses:[/B] - Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep. [B]OFFENSE Speed:[/B] 30ft [B]Melee:[/B] rapier +7 Attack, 1d8+4 Piercing dagger +7 Attack, 1d4+4 Piercing (range 20/60) light crossbow +6 attack; 1d8+4 damage Piercing (range 80/320) [B]Special Attacks:[/B] Spells: Spell attcak modifier: +7 Spell save DC: 15 known: 3 cantrips: Minor illusion, vicious mockery, Prestidigitation 8 spells known: Lvl: 1: sleep, Faerie Fire, Healing word, Tasha’s Hideous Laughter lvl2: Suggestion, silence Lvl3: hypnotic pattern, leomund’s tiny hut Spell slots: lvl 1:4, lvl2: 3; lvl3: 2 [B]feats[/B] inspiring leader You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet o f you w ho can see or hear you and w ho can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. [B]STATISTICS Str[/B] 12 (+1), [B]Dex[/B] 18 (+4)* , [B]Con[/B] 16 (+3), [B]Int[/B] 14 (+2), [B]Wis[/B] 15 (+2), [B]Cha[/B] 19 (+4)* *Proficient Rolls: 17,17,15,15,14,12, half ef : +2 cha, +1 con, +1 dex [B]SKILLS[/B] Proficiencies in bold: 2 half elf, 3 bard, 2 noble/spy background Not proficient gets +1 from Jack of all trades * denotes expertise [B]+6 (dex) Acrobatics[/B] - bonus bard proficiency +3 (wis) Animal Handling +3 (int) Arcana +2 (str) Athletics [B]+10 (cha) Deception*[/B] - From half elf +3 (int) History [B]+5 (wis) Insight[/B] - From bard +5 (cha) Intimidation [B]+5 (int) Investigation[B] - bonus bard proficiency +3 (wis) Medicine +3 (int) Nature [B]+5 (wis) Perception[/B] - From half elf [B]+7 (cha) Performance[/B] - From bard [B]+10 (cha) Persuasion*[/B] - From Noble/spy +3 (int) Religion [B]+7 (dex) Sleight of Hand[/B] - From bard [B]+7 (dex) Stealth[/B] - From Noble/spy [B]+5 (wis) Survival[/B] - bonus bard proficiency Tools: Thieve's tools [B]Languages:[/B]Common, Elvish(half elf), goblinoid (half elf), sylvan(background) [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can't put you to sleep [B]Skill Versatility:[/B] proficient in two skills of your choice [B]Languages:[/B] Common, Elven, +1 additional: sylvan [B]BACKGROUND FEATURES[/B] Noble & spy hybrid [B]Feature: Position of privilege[/B] As noble [B]Skill Proficiencies:[/B] Stealth, persuation [B]Tool Proficiencies:[/B] Thieve's tools [B]Language[/B]: 1 extra language: goblinoid [B]CLASS FEATURES - bard - Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 14 (8 + prof bonus + cha mod). Your attack bonus when you make an attack with a spell is +6. Spell level 1/2/3/4/5/6/7/8/9 Slots per day 4/3/0/0/0/0/0/0/0 [B]- Bardic inspiration:[/B] Bonus action, chose a creature other than yourself within 60 ft. Creature gains one bardic inspiration dice. In the next 10 minutes, it can add the die to an ability check, an attack or a save Gain 4 uses/ short rest (cha mod) [B]Jack of all trades[/B] you can add half your proficiency bonus, rounded down, to any ability che ck you make that doesn ’t already include your proficiency bonus. [B]Song of Rest[/B] Allies regain an extra d6 after a short rest [B]Proficiencies[/B] Simple weapons, hand crossbows, longswords, rapiers, shortswords [B]Gear: [/B] • a rapier • a diplomat’s pack: Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap • a lute • Leather armor and a dagger A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing money [B]Money: 25 gp Physical Appearance:[/B][/B][/B] [B][B]is a half-elf of boyish appearance, 5 feet tall, and weighs 140 pounds. He has pale skin, brown eyes and dark brown hair. He is 19 years old. [B]Backstory:[/B] Friend - Grandmother, current matriarch of his noble house Foe - Uncle and Cousin, current heir and sees character as a threat Contact - an academic at the royal library[/B][/B] [/QUOTE]
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