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<blockquote data-quote="airwalkrr" data-source="post: 2839607" data-attributes="member: 12460"><p>Things like magic require suspension of disbelief. They require us to assume that there is some logical explanation within the context of a fantasy world for magic to exist. What they do not do is require us to assume that the laws of physics are defunct and variable based on who is benefiting from them. If we assumed such a ridiculous thing then there is no standard within the world. We have to assume that standard laws of physics are in place and that magic is a manipulation of these laws, much like technology.</p><p></p><p>However, despite the fact that we let magic defy what is "reality" in our world, we let "reality" play into decisions continually, especially when we are DMing and our PCs try something off the wall. How many times have you ever had to say "that could not possibly happen" when a PC tries to use an ambiguous wording to accomplish some extraordinary feat that is clearly outside the balance of the game? Technically, the PC may have a legitimate interpretation of the rule, simply because it is poorly written, but you choose your equally-legitimate interpretation because it makes more sense and conforms to balance. You have just based a decision on this so-called "reality." I am not the only person who DMs this way. Playing in the RPGA I have played with probably near a hundred DMs, and I hear it all the time from others.</p><p></p><p>The reality/fantasy dichotomy is only a card people play when it is convenient for their argument. Saying it is "magic" does nothing to prove your position because the other side can say the exact same thing to support their position.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2839607, member: 12460"] Things like magic require suspension of disbelief. They require us to assume that there is some logical explanation within the context of a fantasy world for magic to exist. What they do not do is require us to assume that the laws of physics are defunct and variable based on who is benefiting from them. If we assumed such a ridiculous thing then there is no standard within the world. We have to assume that standard laws of physics are in place and that magic is a manipulation of these laws, much like technology. However, despite the fact that we let magic defy what is "reality" in our world, we let "reality" play into decisions continually, especially when we are DMing and our PCs try something off the wall. How many times have you ever had to say "that could not possibly happen" when a PC tries to use an ambiguous wording to accomplish some extraordinary feat that is clearly outside the balance of the game? Technically, the PC may have a legitimate interpretation of the rule, simply because it is poorly written, but you choose your equally-legitimate interpretation because it makes more sense and conforms to balance. You have just based a decision on this so-called "reality." I am not the only person who DMs this way. Playing in the RPGA I have played with probably near a hundred DMs, and I hear it all the time from others. The reality/fantasy dichotomy is only a card people play when it is convenient for their argument. Saying it is "magic" does nothing to prove your position because the other side can say the exact same thing to support their position. [/QUOTE]
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