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Hypothetical Direction Shift For 1D&D/6E
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<blockquote data-quote="tetrasodium" data-source="post: 8921311" data-attributes="member: 93670"><p>If I'm <em>guessing</em> the path you are <em>hoping</em> for I'd look at the fate ecosystem for an example. On the one hand you have <a href="https://evilhat.com/product/fate-core-system/" target="_blank">fate core</a> & <a href="https://evilhat.com/product/fate-accelerated-edition/" target="_blank">fate accelerated</a> along with things like the<a href="https://evilhat.com/product-category/rpgs/fate/fate-worlds-of-adventure/world-collections/" target="_blank"> fate worlds</a> books from evilhat. From those you have the core rules & give some skeletons for different genres of world (a very loose description on my part). I'm going to limit my examples from there From there you have a tapestry of fate products that spiderweb out to things like <a href="https://www.drivethrurpg.com/product/180960/Morts-o-A-World-of-Adventure-for-Fate-Core" target="_blank">morts</a> (fairly straightforward fate core with a themed paintjob kinda sorta adventure analog), the very impressive & <em>nearly</em> heartbreaker level <a href="https://mindjammerpress.com/mindjammer/" target="_blank">mindjammer</a>, a somewhat middleground but still mostly fate <a href="https://evilhat.com/product/secrets-of-cats/" target="_blank">secret of cats</a>, or proto/pre-fate core things like <a href="https://evilhat.com/product-category/rpgs/dresden-files-rpg/" target="_blank">dfrpg</a>/<a href="https://evilhat.com/product/spirit-of-the-century/" target="_blank">sotc</a> or the various <a href="https://evilhat.com/roleplaying-games/" target="_blank">other evil hat games</a>. Wotc would need to find a healthy middle ground between TSR's umpteen rpg's 3.x's avalanche of new books & 5e's near glacial trickle of support for a frozen codebase of a single system.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8921311, member: 93670"] If I'm [I]guessing[/I] the path you are [I]hoping[/I] for I'd look at the fate ecosystem for an example. On the one hand you have [URL='https://evilhat.com/product/fate-core-system/']fate core[/URL] & [URL='https://evilhat.com/product/fate-accelerated-edition/']fate accelerated[/URL] along with things like the[URL='https://evilhat.com/product-category/rpgs/fate/fate-worlds-of-adventure/world-collections/'] fate worlds[/URL] books from evilhat. From those you have the core rules & give some skeletons for different genres of world (a very loose description on my part). I'm going to limit my examples from there From there you have a tapestry of fate products that spiderweb out to things like [URL='https://www.drivethrurpg.com/product/180960/Morts-o-A-World-of-Adventure-for-Fate-Core']morts[/URL] (fairly straightforward fate core with a themed paintjob kinda sorta adventure analog), the very impressive & [I]nearly[/I] heartbreaker level [URL='https://mindjammerpress.com/mindjammer/']mindjammer[/URL], a somewhat middleground but still mostly fate [URL='https://evilhat.com/product/secrets-of-cats/']secret of cats[/URL], or proto/pre-fate core things like [URL='https://evilhat.com/product-category/rpgs/dresden-files-rpg/']dfrpg[/URL]/[URL='https://evilhat.com/product/spirit-of-the-century/']sotc[/URL] or the various [URL='https://evilhat.com/roleplaying-games/']other evil hat games[/URL]. Wotc would need to find a healthy middle ground between TSR's umpteen rpg's 3.x's avalanche of new books & 5e's near glacial trickle of support for a frozen codebase of a single system. [/QUOTE]
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