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Hypothetical Direction Shift For 1D&D/6E
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<blockquote data-quote="DEFCON 1" data-source="post: 8921619" data-attributes="member: 7006"><p>I also believe OneD&D was originally intended to just be a "clean up" of 5E... with a large number of player complaints over the last 8 years about wonky rules or incomplete rules or vestigial rules that could all be made more clear or more fun. A 3.5 from 3E change, rather than a 3E to 4E change. But now? I do wonder if in fact there might be a change in the wind at WotC for a larger game shift that would be considered a full "edition change"-- so that a true 6E would not have to be released under the OGL, CC or anything of the sort. And thus they could get their 3DVTT up and running on strictly their own system with their own formatting and such. Basically do what they wanted to do with 4E except have their digital version actually be a useable program for people to subscribe to.</p><p></p><p>If they did decide to "return to form" in order to get their version of D&D up and running... seeing a return to a lot of the previous parts of 4E make sense. Returning all spells and martial tactics back to strict "board game" maneuvers (with all their specific terminology and mechanical throughput) would allow them to remain with the D&D sphere (being an extension of the 4E engine), and that sort of stricter tactical board game formatting allow for much easier port into a miniatures-based, gridded VTT.</p><p></p><p>Now that being said... I of course would roll my eyes at ever returning to that sort of focused gameplay, because to me focusing on that aspect of D&D misses the forest through the trees. When "miniatures combat fights" were seemingly the ONLY thing that was important-- both for players and all the 4E adventure writers. Writers whose plotlines involved nothing more than giving a reason to go to a location, and then have three "miniatures combat fights" on three different maps against three different monster encounters one right after the other for no other reason than having "miniatures combat fights" was seemingly the entire reason to be playing the game.</p><p></p><p>Which of course is stupid.</p><p></p><p>So while I would not be surprised if in fact OneD&D did make a hard left into a completely new edition away from 5E in order to be able to get that 6E out of the OGL/CC pipeline... I don't see ANY game they could make that was entirely focused on maximizing the use of graphically-intensive and progressive VTT to be one that most folks will care about. After all... a huge number of people who have gotten into D&D with 5E did so via the <em>Critical Role</em> avenue of tableside improvisation and characterization, and in fact think the "Matt Mercer" style of DMing to be the "proper" way to do it (not that that is actually true.) So to return back to a 4E type of game would basically be WotC thumbing their nose at a playstyle that I suspect a large amount of their audience actually cares about. Which ain't the best idea in the world if you ask me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8921619, member: 7006"] I also believe OneD&D was originally intended to just be a "clean up" of 5E... with a large number of player complaints over the last 8 years about wonky rules or incomplete rules or vestigial rules that could all be made more clear or more fun. A 3.5 from 3E change, rather than a 3E to 4E change. But now? I do wonder if in fact there might be a change in the wind at WotC for a larger game shift that would be considered a full "edition change"-- so that a true 6E would not have to be released under the OGL, CC or anything of the sort. And thus they could get their 3DVTT up and running on strictly their own system with their own formatting and such. Basically do what they wanted to do with 4E except have their digital version actually be a useable program for people to subscribe to. If they did decide to "return to form" in order to get their version of D&D up and running... seeing a return to a lot of the previous parts of 4E make sense. Returning all spells and martial tactics back to strict "board game" maneuvers (with all their specific terminology and mechanical throughput) would allow them to remain with the D&D sphere (being an extension of the 4E engine), and that sort of stricter tactical board game formatting allow for much easier port into a miniatures-based, gridded VTT. Now that being said... I of course would roll my eyes at ever returning to that sort of focused gameplay, because to me focusing on that aspect of D&D misses the forest through the trees. When "miniatures combat fights" were seemingly the ONLY thing that was important-- both for players and all the 4E adventure writers. Writers whose plotlines involved nothing more than giving a reason to go to a location, and then have three "miniatures combat fights" on three different maps against three different monster encounters one right after the other for no other reason than having "miniatures combat fights" was seemingly the entire reason to be playing the game. Which of course is stupid. So while I would not be surprised if in fact OneD&D did make a hard left into a completely new edition away from 5E in order to be able to get that 6E out of the OGL/CC pipeline... I don't see ANY game they could make that was entirely focused on maximizing the use of graphically-intensive and progressive VTT to be one that most folks will care about. After all... a huge number of people who have gotten into D&D with 5E did so via the [I]Critical Role[/I] avenue of tableside improvisation and characterization, and in fact think the "Matt Mercer" style of DMing to be the "proper" way to do it (not that that is actually true.) So to return back to a 4E type of game would basically be WotC thumbing their nose at a playstyle that I suspect a large amount of their audience actually cares about. Which ain't the best idea in the world if you ask me. [/QUOTE]
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