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Community
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Hypothetical Direction Shift For 1D&D/6E
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<blockquote data-quote="Jer" data-source="post: 8921635" data-attributes="member: 19857"><p>Or you know they could just not and reap the benefits of being on top of the edition with the largest playing base of D&D players that has ever existed.</p><p></p><p>They have to measure whether or not making a massive change to try to force people to use their VTT would bring in more money than leaving the game alone and rolling out their VTT for people to use with the game as is.</p><p></p><p>Neither one of those choices is as good as "having a monopoly on the VTT space for our game", but of the two choices the first seems like a much worse idea than the second. There are no guarantees that players will follow to a brand new edition with different rules. And in fact given the behavior of fans over the last month AND their previous experiences with 4e, it feels like the guarantees actually probably work in the opposite direction and they would have to assume massive attrition as folks stick with 5e instead of following along. Which will only be encouraged now by the fact that the rules are in the commons and they just saw hundreds of third party companies and designers basically stand up and say "we'll keep supporting 5e even if we have to write up our own SRD and a new license to do it".</p><p></p><p>That's not to say that they wouldn't do it - the folks at the top have already made a number of boneheaded decisions and they're desperate to get their revenues up to get shareholders off their backs. But it really would be the dumbest decision they could make to throw away the existing network of players in the hopes that they keep enough of them to make their VTT monopoly worthwhile when they could probably get more players on that VTT by keeping the game the same. Of course it would help if they had actual numbers by, like, actually having a VTT product that isn't vaporware that they could use to see how much it's actually going to make for them.</p></blockquote><p></p>
[QUOTE="Jer, post: 8921635, member: 19857"] Or you know they could just not and reap the benefits of being on top of the edition with the largest playing base of D&D players that has ever existed. They have to measure whether or not making a massive change to try to force people to use their VTT would bring in more money than leaving the game alone and rolling out their VTT for people to use with the game as is. Neither one of those choices is as good as "having a monopoly on the VTT space for our game", but of the two choices the first seems like a much worse idea than the second. There are no guarantees that players will follow to a brand new edition with different rules. And in fact given the behavior of fans over the last month AND their previous experiences with 4e, it feels like the guarantees actually probably work in the opposite direction and they would have to assume massive attrition as folks stick with 5e instead of following along. Which will only be encouraged now by the fact that the rules are in the commons and they just saw hundreds of third party companies and designers basically stand up and say "we'll keep supporting 5e even if we have to write up our own SRD and a new license to do it". That's not to say that they wouldn't do it - the folks at the top have already made a number of boneheaded decisions and they're desperate to get their revenues up to get shareholders off their backs. But it really would be the dumbest decision they could make to throw away the existing network of players in the hopes that they keep enough of them to make their VTT monopoly worthwhile when they could probably get more players on that VTT by keeping the game the same. Of course it would help if they had actual numbers by, like, actually having a VTT product that isn't vaporware that they could use to see how much it's actually going to make for them. [/QUOTE]
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Hypothetical Direction Shift For 1D&D/6E
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