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General Tabletop Discussion
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Hypothetical Fun: What If A Different Genre Was The RPG Foundation?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9293792" data-attributes="member: 7044704"><p>The 70's were also rife with martial arts flicks, some imported from the Hong Kong movie industry and others crossing over with the Blaxploitation films of the early 70s. Factor both of those elements into the basis of an alternate TTRPG hobby and you might wind up with something slightly more inclusive than what we got, even if the added representation would have been pretty cringe-inducing by 2024 standards.</p><p></p><p>You can see that style of game (which were often multi-year play-by-mail games in the days before you had to specify snail delivery) writ on a much smaller scale with TSR's own Divine Right wargame. That one leaned hard into making the national rulers people with personalities and the potential for death and replacement by heirs, as well as having loads of colorful independent characters and way more setting detail than traditional wargames had - or needed, really. I'm still boggled that they did all those add-on fluff articles for the Minaria setting in early Dragons but never actually did a D&D setting using any of it. It's as bizarre a decision as WotC's foot-dragging over using Magic setting for D&D for so long.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9293792, member: 7044704"] The 70's were also rife with martial arts flicks, some imported from the Hong Kong movie industry and others crossing over with the Blaxploitation films of the early 70s. Factor both of those elements into the basis of an alternate TTRPG hobby and you might wind up with something slightly more inclusive than what we got, even if the added representation would have been pretty cringe-inducing by 2024 standards. You can see that style of game (which were often multi-year play-by-mail games in the days before you had to specify snail delivery) writ on a much smaller scale with TSR's own Divine Right wargame. That one leaned hard into making the national rulers people with personalities and the potential for death and replacement by heirs, as well as having loads of colorful independent characters and way more setting detail than traditional wargames had - or needed, really. I'm still boggled that they did all those add-on fluff articles for the Minaria setting in early Dragons but never actually did a D&D setting using any of it. It's as bizarre a decision as WotC's foot-dragging over using Magic setting for D&D for so long. [/QUOTE]
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