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<blockquote data-quote="Silverleaf" data-source="post: 2505197" data-attributes="member: 30790"><p>Regardless of my feelings about B/X D&D, one cannot ignore the fact that there is a vast chasm between it and 3e. Mind you, I could have used OD&D (the 3 little books from '74) as an example and the chasm there would be even greater still. The further one goes back, the more differences there are.</p><p></p><p></p><p></p><p>It's not a baseline, as there really is no such thing. D&D is a moving target, and while everyone will rally under the cry of "sacred cows", nobody can seem to agree on exactly what constitutes a definitive, universal list of the ones that define D&D (previous long-winded threads on this very subject are a testament to the etherealness of D&D).</p><p></p><p></p><p></p><p>I'd argue that 3e/d20 made a bigger break than ever before, what with the integration of a feat and skill system in every aspect of the game. While there were "skills" in some previous editions, they were entirely optional, thief skills notwithstanding of course (they don't constitute a "skill system" as they're too limited in scope).</p><p>The addition of feats, skills and yes also unlimited multiclassing have severely eroded the strong archetypal nature that all previous editions shared. In that way alone, 3e distanced itself more from all previous editions than any of them had ever done before (I'm talking core rules here not optional supplements like 2e Player/DM Option books, or to a lesser extent the 2e Complete X Handbooks) But besides that there have been quite a few other significant changes, many of which Akrasia noted.</p><p></p><p>I'd also argue that 3e was WotC's idea of marketing D&D to the M:TG generation. Instead of building a deck, you just build a PC or monsters, and then you duke it out. Who knows what the next edition of D&D will look like? The only thing that's certain is that it will change to become appealing to the next generation...</p></blockquote><p></p>
[QUOTE="Silverleaf, post: 2505197, member: 30790"] Regardless of my feelings about B/X D&D, one cannot ignore the fact that there is a vast chasm between it and 3e. Mind you, I could have used OD&D (the 3 little books from '74) as an example and the chasm there would be even greater still. The further one goes back, the more differences there are. It's not a baseline, as there really is no such thing. D&D is a moving target, and while everyone will rally under the cry of "sacred cows", nobody can seem to agree on exactly what constitutes a definitive, universal list of the ones that define D&D (previous long-winded threads on this very subject are a testament to the etherealness of D&D). I'd argue that 3e/d20 made a bigger break than ever before, what with the integration of a feat and skill system in every aspect of the game. While there were "skills" in some previous editions, they were entirely optional, thief skills notwithstanding of course (they don't constitute a "skill system" as they're too limited in scope). The addition of feats, skills and yes also unlimited multiclassing have severely eroded the strong archetypal nature that all previous editions shared. In that way alone, 3e distanced itself more from all previous editions than any of them had ever done before (I'm talking core rules here not optional supplements like 2e Player/DM Option books, or to a lesser extent the 2e Complete X Handbooks) But besides that there have been quite a few other significant changes, many of which Akrasia noted. I'd also argue that 3e was WotC's idea of marketing D&D to the M:TG generation. Instead of building a deck, you just build a PC or monsters, and then you duke it out. Who knows what the next edition of D&D will look like? The only thing that's certain is that it will change to become appealing to the next generation... [/QUOTE]
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