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I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Lerysh" data-source="post: 6424696" data-attributes="member: 6783796"><p>This party would work out fine with some small nudges in the right direction. After all, the thing to remember is at some level every player volunteered to sit down and play this game right? So you have a couple dark and brooding shadowy figures in your party. You need to give them an outlet to dump that angst that isn't a PC or the party. Let them camp seperately for a while, but then have a camp attacked by Orcs one night or something. He will wish his buddies could have responded in less than 30 rounds I bet. Then, if they aren't following up on the Wee Jas temple thing, have cultists start playing the murderhobos instead. Dissapearances start happening. If only some heroes would investigate. </p><p></p><p>Also, set up some kind of foil NPC for them, the happy sunshine smiles version of their dark brooding anti-hero shtick. Every player wants the play the PC in their heads their way. If there isn't a way for them to be all lone wolf on an NPC, they will take it out on the other PCs. By contrast, if the PC can tell the halfling fundraiser for homeless orphan veterans fund to take a long walk off a short pier as he walks from breakfast to his band of brothers then you can unite them all in their wolf mentality.</p><p></p><p>For inspiration, look at The Expendables: <a href="https://www.youtube.com/watch?v=4xD0junWlFc" target="_blank">https://www.youtube.com/watch?v=4xD0junWlFc</a> - Lone Wolves will form a pack if you give them a common enemy and an outlet for their loner attitudes.</p></blockquote><p></p>
[QUOTE="Lerysh, post: 6424696, member: 6783796"] This party would work out fine with some small nudges in the right direction. After all, the thing to remember is at some level every player volunteered to sit down and play this game right? So you have a couple dark and brooding shadowy figures in your party. You need to give them an outlet to dump that angst that isn't a PC or the party. Let them camp seperately for a while, but then have a camp attacked by Orcs one night or something. He will wish his buddies could have responded in less than 30 rounds I bet. Then, if they aren't following up on the Wee Jas temple thing, have cultists start playing the murderhobos instead. Dissapearances start happening. If only some heroes would investigate. Also, set up some kind of foil NPC for them, the happy sunshine smiles version of their dark brooding anti-hero shtick. Every player wants the play the PC in their heads their way. If there isn't a way for them to be all lone wolf on an NPC, they will take it out on the other PCs. By contrast, if the PC can tell the halfling fundraiser for homeless orphan veterans fund to take a long walk off a short pier as he walks from breakfast to his band of brothers then you can unite them all in their wolf mentality. For inspiration, look at The Expendables: [url]https://www.youtube.com/watch?v=4xD0junWlFc[/url] - Lone Wolves will form a pack if you give them a common enemy and an outlet for their loner attitudes. [/QUOTE]
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Community
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I Am SO Over The "Rootless Vagabond" Archetype
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