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I believe a slow and light product release can cause more harm in the long run.
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<blockquote data-quote="Jester David" data-source="post: 6601844" data-attributes="member: 37579"><p>I bought them because they were available. I bought them because it's habitual, because I'm a collector. And I have no doubt I'm an anomaly. The majority of gamers, even non-casual ones, are not going to buy that many books.</p><p></p><p></p><p>It's more than just "I don't want them so no one should have them." Bloat and too many books have hurt the game before and cut editions short. It drives shorter edition cycles, which has not been healthy for the game or the community.</p><p></p><p>One of the catches with that many products was that they'd appear on shelves and then vanish. Reprinting was rarer. Which works for card games but less so for RPGs. Having key subclasses and options fall out of print is undesirable. </p><p>And lots of books are prohibitive for stores, especially big box stores. A few key releases are more desirable than the shelf of books. </p><p>And large numbers of books makes learning the game intimidating, scaring away newcomers.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6601844, member: 37579"] I bought them because they were available. I bought them because it's habitual, because I'm a collector. And I have no doubt I'm an anomaly. The majority of gamers, even non-casual ones, are not going to buy that many books. It's more than just "I don't want them so no one should have them." Bloat and too many books have hurt the game before and cut editions short. It drives shorter edition cycles, which has not been healthy for the game or the community. One of the catches with that many products was that they'd appear on shelves and then vanish. Reprinting was rarer. Which works for card games but less so for RPGs. Having key subclasses and options fall out of print is undesirable. And lots of books are prohibitive for stores, especially big box stores. A few key releases are more desirable than the shelf of books. And large numbers of books makes learning the game intimidating, scaring away newcomers. [/QUOTE]
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Community
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*Dungeons & Dragons
I believe a slow and light product release can cause more harm in the long run.
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