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I could use some advice
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<blockquote data-quote="Ruined" data-source="post: 68943" data-attributes="member: 113"><p>That's a tough situation to work through. For me, playing characters that are handed to me is great <strong>for the short game</strong>. Like if it was a guest appearance in someone else's game, or you're playtesting a certain module which has those requirements. My guess is he's gotten burned by some crazy PC choices he's lost control over.</p><p></p><p>But it's a game, and taking out one of the most enjoyable parts of a starting game, is the wrong approach. DMs have plenty of control over their games, but character generation is one where you should let your players be creative. If you start steamrolling players at this point, it shows that you don't trust their choices and you can't work with them. Now, I fully support DMs having the final say-so on whether characters are acceptible or not. Sometimes that 'chaotic neutral wild mage' won't work in the confines of the campaign, or it will bring too much ruin on the characters.</p><p></p><p>Now I'm actually considering guidelines and suggestions for characters in an upcoming campaign. Why? Because I have certain plot angles that revolve around character types. I'll <em>suggest</em> that we have a priest of a certain faith in the party. I'll <em>suggest</em> that we have a character in the party that favors this style/this weapon. But my players have enough faith to know that I have intensive story arcs that would hinge on those types of characters.</p><p></p><p>Time for a suggestion? Approach the GM with an open mind. Talk to him, say that you want to work with him on creating a character that fits into the scheme of his world. Stress to him that you need to have at least partial ownership of the character concept in order to enjoy yourself. Creating a campaign can be hard work, so if the two of you can compromise on a character, I doubt if it would wreck his campaign.</p><p></p><p>And more importantly, a resolution like this won't wreck a longterm friendship.</p></blockquote><p></p>
[QUOTE="Ruined, post: 68943, member: 113"] That's a tough situation to work through. For me, playing characters that are handed to me is great [B]for the short game[/B]. Like if it was a guest appearance in someone else's game, or you're playtesting a certain module which has those requirements. My guess is he's gotten burned by some crazy PC choices he's lost control over. But it's a game, and taking out one of the most enjoyable parts of a starting game, is the wrong approach. DMs have plenty of control over their games, but character generation is one where you should let your players be creative. If you start steamrolling players at this point, it shows that you don't trust their choices and you can't work with them. Now, I fully support DMs having the final say-so on whether characters are acceptible or not. Sometimes that 'chaotic neutral wild mage' won't work in the confines of the campaign, or it will bring too much ruin on the characters. Now I'm actually considering guidelines and suggestions for characters in an upcoming campaign. Why? Because I have certain plot angles that revolve around character types. I'll [I]suggest[/I] that we have a priest of a certain faith in the party. I'll [I]suggest[/I] that we have a character in the party that favors this style/this weapon. But my players have enough faith to know that I have intensive story arcs that would hinge on those types of characters. Time for a suggestion? Approach the GM with an open mind. Talk to him, say that you want to work with him on creating a character that fits into the scheme of his world. Stress to him that you need to have at least partial ownership of the character concept in order to enjoy yourself. Creating a campaign can be hard work, so if the two of you can compromise on a character, I doubt if it would wreck his campaign. And more importantly, a resolution like this won't wreck a longterm friendship. [/QUOTE]
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