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<blockquote data-quote="wolfpunk" data-source="post: 69260" data-attributes="member: 699"><p>As a dm of 12 years I can see both sides of the arguement. It is the job of the dm to find ways to bring any types of characters together for the campaign. However, doing that for each and every campaign can start to get old. Not to mention if it never seems to work, then why try so hard to make it work.</p><p></p><p>I think if a dm is going to make characters for the players then they need to be something that the player would want to play. When I premake characters and I sometimes, do, usually twice a year or so. I tend to make the characters munchkin. I let them have more then I would normally allow them to have. In doing so they get a different playing style, an above average chance of doing well, and a break from the norm.</p><p></p><p>I would say, the dm may have a plan for the characters he has created. A mark of a good gamer is someone who can fall into a situation, or a character, and role play with it. I think you should look at this as a challenge to see how good you are at roleplaying when it really comes down to it. Can you role play something that isn't a facet of your personality. </p><p></p><p>Don't try to ambush the dm, talk it through, if you just can't come to terms with it, then don't play.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 69260, member: 699"] As a dm of 12 years I can see both sides of the arguement. It is the job of the dm to find ways to bring any types of characters together for the campaign. However, doing that for each and every campaign can start to get old. Not to mention if it never seems to work, then why try so hard to make it work. I think if a dm is going to make characters for the players then they need to be something that the player would want to play. When I premake characters and I sometimes, do, usually twice a year or so. I tend to make the characters munchkin. I let them have more then I would normally allow them to have. In doing so they get a different playing style, an above average chance of doing well, and a break from the norm. I would say, the dm may have a plan for the characters he has created. A mark of a good gamer is someone who can fall into a situation, or a character, and role play with it. I think you should look at this as a challenge to see how good you are at roleplaying when it really comes down to it. Can you role play something that isn't a facet of your personality. Don't try to ambush the dm, talk it through, if you just can't come to terms with it, then don't play. [/QUOTE]
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