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I could use some advice
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<blockquote data-quote="Gothmog" data-source="post: 69865" data-attributes="member: 317"><p>I can completely understand how frustrating a situation like this can be- I played in a game where the DM had rigidly designed the events in every game like the chapters in a book. If a PC tried to show any creativity or ingenuity, he would punish the player by having something bad happen to the PC. He allowed rogues in his game, but they could not steal anything, nor could they have any "theifly" fun- they were simply there to backstab and pick locks for the more "heroic" characters. He was obsessed with creating an "epic", but he didn't trust the players enough to make their own decisions, and consequently nobody really had any fun unless it was monkeying with his story. I know this sounds pretty antagonistic, and it was in some ways, but it was more just sad because he got off on the power trip of "plot wagoning" his friends. Luckily the interest in that campaign trailed off pretty quickly, but not before most of us swore never to play in a game he DMed again.</p><p></p><p>The point of gaming is to have fun- I know what may be fun to me may not be fun to everyone, so before I run a game, I always ask what the players want to do/accomplish/feel is important to do in the game. It might be the DMs game, but without players, he's going to be bored playing out dialogue with himself. Besides, in my 18+ years of DMing, I have found that listening to the players and leaving things more open-ended makes the game a lot more fun- players can collectively come up with much more unusual ideas than a single DM ever can. I'd suggest you ask your DM to talk to the other players and see what they want to do/accomplish in the game, and urge him to run the game for all of you, not just for him.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 69865, member: 317"] I can completely understand how frustrating a situation like this can be- I played in a game where the DM had rigidly designed the events in every game like the chapters in a book. If a PC tried to show any creativity or ingenuity, he would punish the player by having something bad happen to the PC. He allowed rogues in his game, but they could not steal anything, nor could they have any "theifly" fun- they were simply there to backstab and pick locks for the more "heroic" characters. He was obsessed with creating an "epic", but he didn't trust the players enough to make their own decisions, and consequently nobody really had any fun unless it was monkeying with his story. I know this sounds pretty antagonistic, and it was in some ways, but it was more just sad because he got off on the power trip of "plot wagoning" his friends. Luckily the interest in that campaign trailed off pretty quickly, but not before most of us swore never to play in a game he DMed again. The point of gaming is to have fun- I know what may be fun to me may not be fun to everyone, so before I run a game, I always ask what the players want to do/accomplish/feel is important to do in the game. It might be the DMs game, but without players, he's going to be bored playing out dialogue with himself. Besides, in my 18+ years of DMing, I have found that listening to the players and leaving things more open-ended makes the game a lot more fun- players can collectively come up with much more unusual ideas than a single DM ever can. I'd suggest you ask your DM to talk to the other players and see what they want to do/accomplish in the game, and urge him to run the game for all of you, not just for him. [/QUOTE]
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