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<blockquote data-quote="nharwell" data-source="post: 71865" data-attributes="member: 1099"><p>As a former player who now only DMs, I'd suggest giving it a cautious try for a couple sessions -- but only if you really enjoy gaming with this particular DM and group. Your description reminds me of my own experience. In the past I played in a series of campaigns under a brilliant DM; he was bright, creative, and very detailed. Unfortunately, as he finished one campaign and moved to another, he became more and more controlling so by the last of his campaigns I played in, the players were basically characters in a book (or film) he controlled. If we didn't follow the "script", we would be punished in-game by NPCs. Needless to say, it was not enjoyable for me or for any of the other experienced players. Now he serves as an example of exactly what I try to avoid when I gamemaster. Consistency and detail are important, but the "plot" of the story you're creating should be JOINTLY written by the DM and players.</p><p></p><p>And in fact, Dr. Midnight is correct regarding the course of action -- there's very little you can do with such a DM except refuse to participate in his games. Perhaps you will set an example <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nharwell, post: 71865, member: 1099"] As a former player who now only DMs, I'd suggest giving it a cautious try for a couple sessions -- but only if you really enjoy gaming with this particular DM and group. Your description reminds me of my own experience. In the past I played in a series of campaigns under a brilliant DM; he was bright, creative, and very detailed. Unfortunately, as he finished one campaign and moved to another, he became more and more controlling so by the last of his campaigns I played in, the players were basically characters in a book (or film) he controlled. If we didn't follow the "script", we would be punished in-game by NPCs. Needless to say, it was not enjoyable for me or for any of the other experienced players. Now he serves as an example of exactly what I try to avoid when I gamemaster. Consistency and detail are important, but the "plot" of the story you're creating should be JOINTLY written by the DM and players. And in fact, Dr. Midnight is correct regarding the course of action -- there's very little you can do with such a DM except refuse to participate in his games. Perhaps you will set an example :) [/QUOTE]
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