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I could use some advice
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<blockquote data-quote="maddman75" data-source="post: 73461" data-attributes="member: 2673"><p>I've done this before. Your DM could have something very cool up his sleeve. I wasn't as bad as him - I let them pick gender, race, and alignment. That was it.</p><p></p><p>Why did I do this? Was I a control freak? Was I wanting to micromanage the characters into a preplanned plot like I was writing a novel instead of running an adventure?</p><p></p><p>Not at all. Here's what I did - It was a 2e Ravenloft game. The characters started out as farmers, in Darkon. Thier farm was cursed - they barely had enough food to eat, things kept breaking, the livestock either died or ran away, etc.</p><p></p><p>You see, in the land of Darkon there's a curse that anyone who stays there more than a couple months believes that they have always lived there. This happened to the PCs, before the game began. Their farm wasn't actually cursed, they just didn't have any farming skills <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A visit to a Vistani fortune teller gave them some hints, and they went up into the old attic. There was a chest with everyone's name on it. One chest had a book of spells, and the character discovered she could read these magic runes. Another found a suit of chain mail and a longsword, and somehow knew what to do with them.</p><p></p><p>From there they started following clues as to who they were and why they had come to this land in the first place.</p><p></p><p>Ultimately, the campaign died. While everyone had a lot of fun discovering thier characters, they didn't have that bond with them. We played only one more game with them before starting over.</p></blockquote><p></p>
[QUOTE="maddman75, post: 73461, member: 2673"] I've done this before. Your DM could have something very cool up his sleeve. I wasn't as bad as him - I let them pick gender, race, and alignment. That was it. Why did I do this? Was I a control freak? Was I wanting to micromanage the characters into a preplanned plot like I was writing a novel instead of running an adventure? Not at all. Here's what I did - It was a 2e Ravenloft game. The characters started out as farmers, in Darkon. Thier farm was cursed - they barely had enough food to eat, things kept breaking, the livestock either died or ran away, etc. You see, in the land of Darkon there's a curse that anyone who stays there more than a couple months believes that they have always lived there. This happened to the PCs, before the game began. Their farm wasn't actually cursed, they just didn't have any farming skills :) A visit to a Vistani fortune teller gave them some hints, and they went up into the old attic. There was a chest with everyone's name on it. One chest had a book of spells, and the character discovered she could read these magic runes. Another found a suit of chain mail and a longsword, and somehow knew what to do with them. From there they started following clues as to who they were and why they had come to this land in the first place. Ultimately, the campaign died. While everyone had a lot of fun discovering thier characters, they didn't have that bond with them. We played only one more game with them before starting over. [/QUOTE]
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