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<blockquote data-quote="King_Stannis" data-source="post: 74976" data-attributes="member: 324"><p>the dm is more important than any single player. those are just the facts. a good dm can make mediocre players excellent. even the best player is only as good as the dm's ability to complement that player with storylines and opportunity.</p><p></p><p>of course, if there is no group then there is no game. so the dm is not more important than the GROUP as a whole, but keep in mind it is always much easier to get new players than to get a quality DM. again, those are the facts.</p><p></p><p>having said that, a good dm will always allow his players to have input into the world. i think it extreme in this case that the dm wouldn't even allow players to choose their own name! but it is his progative.</p><p></p><p>i think i might be able to sense this DM's frustration as well as the frustration echoed by Doc Midnight earlier. many players are selfish. they don't ask dm's what character concepts would work in his world. instead, many just go ahead and roll up their LE Drow Assassin Bard who was raised by poodles, and then just expect the DM to come up with a reason why this twink would want to save the world. if only players would consult the dm..."i'm thinking of a darker character who looks out for himself, would this work in your 'save-the-world campaign?"...or..."my character is a do-gooder who wants to save the world. your campaign isn't going to be dark and dirty, is it?"</p><p></p><p>communication, people! dm's are free to impose whatever restrictions he wants on his game. the free market (ie player reaction) determines if those restrictions are warrented.</p></blockquote><p></p>
[QUOTE="King_Stannis, post: 74976, member: 324"] the dm is more important than any single player. those are just the facts. a good dm can make mediocre players excellent. even the best player is only as good as the dm's ability to complement that player with storylines and opportunity. of course, if there is no group then there is no game. so the dm is not more important than the GROUP as a whole, but keep in mind it is always much easier to get new players than to get a quality DM. again, those are the facts. having said that, a good dm will always allow his players to have input into the world. i think it extreme in this case that the dm wouldn't even allow players to choose their own name! but it is his progative. i think i might be able to sense this DM's frustration as well as the frustration echoed by Doc Midnight earlier. many players are selfish. they don't ask dm's what character concepts would work in his world. instead, many just go ahead and roll up their LE Drow Assassin Bard who was raised by poodles, and then just expect the DM to come up with a reason why this twink would want to save the world. if only players would consult the dm..."i'm thinking of a darker character who looks out for himself, would this work in your 'save-the-world campaign?"...or..."my character is a do-gooder who wants to save the world. your campaign isn't going to be dark and dirty, is it?" communication, people! dm's are free to impose whatever restrictions he wants on his game. the free market (ie player reaction) determines if those restrictions are warrented. [/QUOTE]
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