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I Do Declare! Do you? (POLL)
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7580065" data-attributes="member: 32740"><p>I can't remember the last time I insisted on declaration. 20 years ago? 30? Certainly not since 3E first came out. Declaration shouldn't be needed or even desired unless the particular initiative system actually REQUIRES it for solid mechanical reasons (and if THAT's the case then I'd question the usefulness of those mechanics). <u>IF</u> players are reasonably familiar with the system's functionality they should NOT require intricate planning or consideration to choose effective actions - unless intricate, complicated, and deeply considered action IS the form of play that the game is INTENTIONALLY aiming for. If players ARE taking what seems to be inordinate amounts of time to choose actions on their turn then prior declaration is NOT going to speed that up IMO. If anything, I'd think it would slow things even more, because then rather than looking at how things stand at the precise moment their turn begins they must contemplate the POTENTIAL actions of everyone on the battlefield at the start of every round and attempt to plan actions that are not just effective but won't actually be made useless or prevented outright because of changes to the situation before their turn can begin. And then you further get players who understandably then want to change their declared actions when those actions ARE rendered ineffective or impossible, making all the time spent in considering declarations a waste.</p><p></p><p>If declared actions are frequently hampered then players will naturally gravitate to only those actions that more consistently produce results. Combat will become dull and repetitive because experience will show players that only the dull and repetitive choices can be reliable. If players are spending excessive time planning their turn ON their turn then chances are good that it has been demonstrated to them that only careful planning produces desired results, or they are paralyzed by having TOO MANY choices.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7580065, member: 32740"] I can't remember the last time I insisted on declaration. 20 years ago? 30? Certainly not since 3E first came out. Declaration shouldn't be needed or even desired unless the particular initiative system actually REQUIRES it for solid mechanical reasons (and if THAT's the case then I'd question the usefulness of those mechanics). [U]IF[/U] players are reasonably familiar with the system's functionality they should NOT require intricate planning or consideration to choose effective actions - unless intricate, complicated, and deeply considered action IS the form of play that the game is INTENTIONALLY aiming for. If players ARE taking what seems to be inordinate amounts of time to choose actions on their turn then prior declaration is NOT going to speed that up IMO. If anything, I'd think it would slow things even more, because then rather than looking at how things stand at the precise moment their turn begins they must contemplate the POTENTIAL actions of everyone on the battlefield at the start of every round and attempt to plan actions that are not just effective but won't actually be made useless or prevented outright because of changes to the situation before their turn can begin. And then you further get players who understandably then want to change their declared actions when those actions ARE rendered ineffective or impossible, making all the time spent in considering declarations a waste. If declared actions are frequently hampered then players will naturally gravitate to only those actions that more consistently produce results. Combat will become dull and repetitive because experience will show players that only the dull and repetitive choices can be reliable. If players are spending excessive time planning their turn ON their turn then chances are good that it has been demonstrated to them that only careful planning produces desired results, or they are paralyzed by having TOO MANY choices. [/QUOTE]
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