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<blockquote data-quote="Sword of Spirit" data-source="post: 7884335" data-attributes="member: 6677017"><p>Doesn't that somewhat defeat the purpose though? It makes sense to me that if you are being locked into an action it is because the spell has already begun, or the weapon has started to be swung (which makes sense with 1e casting times and weapon speeds). And if that's the case, it seems that if your target becomes invalid (or heck, really if they even move somewhere you weren't planning for), that you should lose your action. The whole point is that you are acting throughout the round and not able to wait because you have to start acting immediately in order to get anything done.</p><p></p><p>But, I've always hated declared initiative anyway, so there may be something I just "don't get" overall.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7884335, member: 6677017"] Doesn't that somewhat defeat the purpose though? It makes sense to me that if you are being locked into an action it is because the spell has already begun, or the weapon has started to be swung (which makes sense with 1e casting times and weapon speeds). And if that's the case, it seems that if your target becomes invalid (or heck, really if they even move somewhere you weren't planning for), that you should lose your action. The whole point is that you are acting throughout the round and not able to wait because you have to start acting immediately in order to get anything done. But, I've always hated declared initiative anyway, so there may be something I just "don't get" overall. [/QUOTE]
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